/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.clientpackets;
import java.util.logging.Level;
import java.util.logging.LogRecord;
import java.util.logging.Logger;
import com.l2jserver.Config;
import com.l2jserver.gameserver.datatables.CharNameTable;
import com.l2jserver.gameserver.instancemanager.AntiFeedManager;
import com.l2jserver.gameserver.model.CharSelectInfoPackage;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.L2GameClient;
import com.l2jserver.gameserver.network.L2GameClient.GameClientState;
import com.l2jserver.gameserver.network.serverpackets.CharSelected;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jserver.gameserver.network.serverpackets.SSQInfo;
import com.l2jserver.gameserver.network.serverpackets.ServerClose;
/**
* This class ...
*
* @version $Revision: 1.5.2.1.2.5 $ $Date: 2005/03/27 15:29:30 $
*/
public class CharacterSelect extends L2GameClientPacket
{
private static final String _C__12_CHARACTERSELECT = "[C] 12 CharacterSelect";
private static final Logger _log = Logger.getLogger(CharacterSelect.class.getName());
protected static final Logger _logAccounting = Logger.getLogger("accounting");
// cd
private int _charSlot;
@SuppressWarnings("unused")
private int _unk1; // new in C4
@SuppressWarnings("unused")
private int _unk2; // new in C4
@SuppressWarnings("unused")
private int _unk3; // new in C4
@SuppressWarnings("unused")
private int _unk4; // new in C4
@Override
protected void readImpl()
{
_charSlot = readD();
_unk1 = readH();
_unk2 = readD();
_unk3 = readD();
_unk4 = readD();
}
@Override
protected void runImpl()
{
final L2GameClient client = getClient();
if (!client.getFloodProtectors().getCharacterSelect().tryPerformAction("CharacterSelect"))
return;
if (Config.SECOND_AUTH_ENABLED && !client.getSecondaryAuth().isAuthed())
{
client.getSecondaryAuth().openDialog();
return;
}
// We should always be able to acquire the lock
// But if we can't lock then nothing should be done (i.e. repeated packet)
if (client.getActiveCharLock().tryLock())
{
try
{
// should always be null
// but if not then this is repeated packet and nothing should be done here
if (client.getActiveChar() == null)
{
final CharSelectInfoPackage info = client.getCharSelection(_charSlot);
if (info == null)
return;
//Selected character is banned.
if (info.getAccessLevel() < 0)
{
client.close(ServerClose.STATIC_PACKET);
return;
}
if ((Config.L2JMOD_DUALBOX_CHECK_MAX_PLAYERS_PER_IP > 0) && !AntiFeedManager.getInstance().tryAddClient(AntiFeedManager.GAME_ID, client, Config.L2JMOD_DUALBOX_CHECK_MAX_PLAYERS_PER_IP))
{
final NpcHtmlMessage msg = new NpcHtmlMessage(0);
msg.setFile(info.getHtmlPrefix(), "data/html/mods/IPRestriction.htm");
msg.replace("%max%", String.valueOf(AntiFeedManager.getInstance().getLimit(client, Config.L2JMOD_DUALBOX_CHECK_MAX_PLAYERS_PER_IP)));
client.sendPacket(msg);
return;
}
// The L2PcInstance must be created here, so that it can be attached to the L2GameClient
if (Config.DEBUG)
{
_log.fine("selected slot:" + _charSlot);
}
//load up character from disk
final L2PcInstance cha = client.loadCharFromDisk(_charSlot);
if (cha == null)
return; // handled in L2GameClient
CharNameTable.getInstance().addName(cha);
cha.setClient(client);
client.setActiveChar(cha);
cha.setOnlineStatus(true, true);
sendPacket(new SSQInfo());
client.setState(GameClientState.IN_GAME);
CharSelected cs = new CharSelected(cha, client.getSessionId().playOkID1);
sendPacket(cs);
}
}
finally
{
client.getActiveCharLock().unlock();
}
LogRecord record = new LogRecord(Level.INFO, "Logged in");
record.setParameters(new Object[]{ client });
_logAccounting.log(record);
}
}
@Override
public String getType()
{
return _C__12_CHARACTERSELECT;
}
}