/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.network.clientpackets; import java.util.logging.Level; import java.util.logging.LogRecord; import java.util.logging.Logger; import com.l2jserver.Config; import com.l2jserver.gameserver.datatables.CharNameTable; import com.l2jserver.gameserver.instancemanager.AntiFeedManager; import com.l2jserver.gameserver.model.CharSelectInfoPackage; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.L2GameClient; import com.l2jserver.gameserver.network.L2GameClient.GameClientState; import com.l2jserver.gameserver.network.serverpackets.CharSelected; import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage; import com.l2jserver.gameserver.network.serverpackets.SSQInfo; import com.l2jserver.gameserver.network.serverpackets.ServerClose; /** * This class ... * * @version $Revision: 1.5.2.1.2.5 $ $Date: 2005/03/27 15:29:30 $ */ public class CharacterSelect extends L2GameClientPacket { private static final String _C__12_CHARACTERSELECT = "[C] 12 CharacterSelect"; private static final Logger _log = Logger.getLogger(CharacterSelect.class.getName()); protected static final Logger _logAccounting = Logger.getLogger("accounting"); // cd private int _charSlot; @SuppressWarnings("unused") private int _unk1; // new in C4 @SuppressWarnings("unused") private int _unk2; // new in C4 @SuppressWarnings("unused") private int _unk3; // new in C4 @SuppressWarnings("unused") private int _unk4; // new in C4 @Override protected void readImpl() { _charSlot = readD(); _unk1 = readH(); _unk2 = readD(); _unk3 = readD(); _unk4 = readD(); } @Override protected void runImpl() { final L2GameClient client = getClient(); if (!client.getFloodProtectors().getCharacterSelect().tryPerformAction("CharacterSelect")) return; if (Config.SECOND_AUTH_ENABLED && !client.getSecondaryAuth().isAuthed()) { client.getSecondaryAuth().openDialog(); return; } // We should always be able to acquire the lock // But if we can't lock then nothing should be done (i.e. repeated packet) if (client.getActiveCharLock().tryLock()) { try { // should always be null // but if not then this is repeated packet and nothing should be done here if (client.getActiveChar() == null) { final CharSelectInfoPackage info = client.getCharSelection(_charSlot); if (info == null) return; //Selected character is banned. if (info.getAccessLevel() < 0) { client.close(ServerClose.STATIC_PACKET); return; } if ((Config.L2JMOD_DUALBOX_CHECK_MAX_PLAYERS_PER_IP > 0) && !AntiFeedManager.getInstance().tryAddClient(AntiFeedManager.GAME_ID, client, Config.L2JMOD_DUALBOX_CHECK_MAX_PLAYERS_PER_IP)) { final NpcHtmlMessage msg = new NpcHtmlMessage(0); msg.setFile(info.getHtmlPrefix(), "data/html/mods/IPRestriction.htm"); msg.replace("%max%", String.valueOf(AntiFeedManager.getInstance().getLimit(client, Config.L2JMOD_DUALBOX_CHECK_MAX_PLAYERS_PER_IP))); client.sendPacket(msg); return; } // The L2PcInstance must be created here, so that it can be attached to the L2GameClient if (Config.DEBUG) { _log.fine("selected slot:" + _charSlot); } //load up character from disk final L2PcInstance cha = client.loadCharFromDisk(_charSlot); if (cha == null) return; // handled in L2GameClient CharNameTable.getInstance().addName(cha); cha.setClient(client); client.setActiveChar(cha); cha.setOnlineStatus(true, true); sendPacket(new SSQInfo()); client.setState(GameClientState.IN_GAME); CharSelected cs = new CharSelected(cha, client.getSessionId().playOkID1); sendPacket(cs); } } finally { client.getActiveCharLock().unlock(); } LogRecord record = new LogRecord(Level.INFO, "Logged in"); record.setParameters(new Object[]{ client }); _logAccounting.log(record); } } @Override public String getType() { return _C__12_CHARACTERSELECT; } }