/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.actor.stat;
import com.l2jserver.Config;
import com.l2jserver.gameserver.datatables.ExperienceTable;
import com.l2jserver.gameserver.datatables.NpcTable;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2ClassMasterInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
import com.l2jserver.gameserver.model.entity.RecoBonus;
import com.l2jserver.gameserver.model.quest.QuestState;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
import com.l2jserver.gameserver.network.serverpackets.ExVitalityPointInfo;
import com.l2jserver.gameserver.network.serverpackets.ExVoteSystemInfo;
import com.l2jserver.gameserver.network.serverpackets.PledgeShowMemberListUpdate;
import com.l2jserver.gameserver.network.serverpackets.SocialAction;
import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.network.serverpackets.UserInfo;
import com.l2jserver.gameserver.skills.Stats;
public class PcStat extends PlayableStat
{
//private static Logger _log = Logger.getLogger(PcStat.class.getName());
// =========================================================
// Data Field
private int _oldMaxHp; // stats watch
private int _oldMaxMp; // stats watch
private int _oldMaxCp; // stats watch
private float _vitalityPoints = 1;
private byte _vitalityLevel = 0;
public static final int VITALITY_LEVELS[] = { 240, 2000, 13000, 17000, 20000 };
public static final int MAX_VITALITY_POINTS = VITALITY_LEVELS[4];
public static final int MIN_VITALITY_POINTS = 1;
// =========================================================
// Constructor
public PcStat(L2PcInstance activeChar)
{
super(activeChar);
}
// =========================================================
// Method - Public
@Override
public boolean addExp(long value)
{
L2PcInstance activeChar = getActiveChar();
// Allowed to gain exp?
if (!getActiveChar().getAccessLevel().canGainExp())
return false;
if (!super.addExp(value))
return false;
// Set new karma
if (!activeChar.isCursedWeaponEquipped() && activeChar.getKarma() > 0 && (activeChar.isGM() || !activeChar.isInsideZone(L2Character.ZONE_PVP)))
{
int karmaLost = activeChar.calculateKarmaLost(value);
if (karmaLost > 0)
activeChar.setKarma(activeChar.getKarma() - karmaLost);
}
// EXP status update currently not used in retail
activeChar.sendPacket(new UserInfo(activeChar));
activeChar.sendPacket(new ExBrExtraUserInfo(activeChar));
return true;
}
/**
* Add Experience and SP rewards to the L2PcInstance, remove its Karma (if necessary) and Launch increase level task.<BR><BR>
*
* <B><U> Actions </U> :</B><BR><BR>
* <li>Remove Karma when the player kills L2MonsterInstance</li>
* <li>Send a Server->Client packet StatusUpdate to the L2PcInstance</li>
* <li>Send a Server->Client System Message to the L2PcInstance </li>
* <li>If the L2PcInstance increases it's level, send a Server->Client packet SocialAction (broadcast) </li>
* <li>If the L2PcInstance increases it's level, manage the increase level task (Max MP, Max MP, Recommandation, Expertise and beginner skills...) </li>
* <li>If the L2PcInstance increases it's level, send a Server->Client packet UserInfo to the L2PcInstance </li><BR><BR>
*
* @param addToExp The Experience value to add
* @param addToSp The SP value to add
*/
@Override
public boolean addExpAndSp(long addToExp, int addToSp)
{
float ratioTakenByPlayer = 0;
// Allowed to gain exp/sp?
L2PcInstance activeChar = getActiveChar();
if (!activeChar.getAccessLevel().canGainExp())
return false;
// if this player has a pet that takes from the owner's Exp, give the pet Exp now
if (activeChar.getPet() instanceof L2PetInstance)
{
L2PetInstance pet = (L2PetInstance) activeChar.getPet();
ratioTakenByPlayer = pet.getPetLevelData().getOwnerExpTaken() / 100f;
// only give exp/sp to the pet by taking from the owner if the pet has a non-zero, positive ratio
// allow possible customizations that would have the pet earning more than 100% of the owner's exp/sp
if (ratioTakenByPlayer > 1)
ratioTakenByPlayer = 1;
if (!pet.isDead())
pet.addExpAndSp((long) (addToExp * (1 - ratioTakenByPlayer)), (int) (addToSp * (1 - ratioTakenByPlayer)));
// now adjust the max ratio to avoid the owner earning negative exp/sp
addToExp = (long) (addToExp * ratioTakenByPlayer);
addToSp = (int) (addToSp * ratioTakenByPlayer);
}
if (!super.addExpAndSp(addToExp, addToSp))
return false;
// Send a Server->Client System Message to the L2PcInstance
if (addToExp == 0 && addToSp != 0)
{
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.ACQUIRED_S1_SP);
sm.addNumber(addToSp);
activeChar.sendPacket(sm);
}
else if (addToSp == 0 && addToExp != 0)
{
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.EARNED_S1_EXPERIENCE);
sm.addNumber((int) addToExp);
activeChar.sendPacket(sm);
}
else
{
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_EARNED_S1_EXP_AND_S2_SP);
sm.addNumber((int) addToExp);
sm.addNumber(addToSp);
activeChar.sendPacket(sm);
}
return true;
}
public boolean addExpAndSp(long addToExp, int addToSp, boolean useBonuses)
{
if (useBonuses)
{
if (Config.ENABLE_VITALITY)
{
switch (_vitalityLevel)
{
case 1:
addToExp *= Config.RATE_VITALITY_LEVEL_1;
addToSp *= Config.RATE_VITALITY_LEVEL_1;
break;
case 2:
addToExp *= Config.RATE_VITALITY_LEVEL_2;
addToSp *= Config.RATE_VITALITY_LEVEL_2;
break;
case 3:
addToExp *= Config.RATE_VITALITY_LEVEL_3;
addToSp *= Config.RATE_VITALITY_LEVEL_3;
break;
case 4:
addToExp *= Config.RATE_VITALITY_LEVEL_4;
addToSp *= Config.RATE_VITALITY_LEVEL_4;
break;
}
}
// Apply recommendation bonus
addToExp *= RecoBonus.getRecoMultiplier(getActiveChar());
addToSp *= RecoBonus.getRecoMultiplier(getActiveChar());
}
return addExpAndSp(addToExp, addToSp);
}
@Override
public boolean removeExpAndSp(long addToExp, int addToSp)
{
return removeExpAndSp(addToExp, addToSp, true);
}
public boolean removeExpAndSp(long addToExp, int addToSp, boolean sendMessage)
{
int level = getLevel();
if (!super.removeExpAndSp(addToExp, addToSp))
return false;
if (sendMessage)
{
// Send a Server->Client System Message to the L2PcInstance
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.EXP_DECREASED_BY_S1);
sm.addNumber((int) addToExp);
getActiveChar().sendPacket(sm);
sm = SystemMessage.getSystemMessage(SystemMessageId.SP_DECREASED_S1);
sm.addNumber(addToSp);
getActiveChar().sendPacket(sm);
if (getLevel()<level)
getActiveChar().broadcastStatusUpdate();
}
return true;
}
@Override
public final boolean addLevel(byte value)
{
if (getLevel() + value > ExperienceTable.getInstance().getMaxLevel() - 1)
return false;
boolean levelIncreased = super.addLevel(value);
if (levelIncreased)
{
if (!Config.DISABLE_TUTORIAL)
{
QuestState qs = getActiveChar().getQuestState("255_Tutorial");
if (qs != null)
qs.getQuest().notifyEvent("CE40", null, getActiveChar());
}
getActiveChar().setCurrentCp(getMaxCp());
getActiveChar().broadcastPacket(new SocialAction(getActiveChar(), SocialAction.LEVEL_UP));
getActiveChar().sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_INCREASED_YOUR_LEVEL));
L2ClassMasterInstance.showQuestionMark(getActiveChar());
}
//Give AutoGet skills and all normal skills if Auto-Learn is activated.
getActiveChar().rewardSkills();
if (getActiveChar().getClan() != null)
{
getActiveChar().getClan().updateClanMember(getActiveChar());
getActiveChar().getClan().broadcastToOnlineMembers(new PledgeShowMemberListUpdate(getActiveChar()));
}
if (getActiveChar().isInParty())
getActiveChar().getParty().recalculatePartyLevel(); // Recalculate the party level
if (getActiveChar().isTransformed() || getActiveChar().isInStance())
getActiveChar().getTransformation().onLevelUp();
StatusUpdate su = new StatusUpdate(getActiveChar());
su.addAttribute(StatusUpdate.LEVEL, getLevel());
su.addAttribute(StatusUpdate.MAX_CP, getMaxCp());
su.addAttribute(StatusUpdate.MAX_HP, getMaxHp());
su.addAttribute(StatusUpdate.MAX_MP, getMaxMp());
getActiveChar().sendPacket(su);
// Update the overloaded status of the L2PcInstance
getActiveChar().refreshOverloaded();
// Update the expertise status of the L2PcInstance
getActiveChar().refreshExpertisePenalty();
// Send a Server->Client packet UserInfo to the L2PcInstance
getActiveChar().sendPacket(new UserInfo(getActiveChar()));
getActiveChar().sendPacket(new ExBrExtraUserInfo(getActiveChar()));
getActiveChar().sendPacket(new ExVoteSystemInfo(getActiveChar()));
return levelIncreased;
}
@Override
public boolean addSp(int value)
{
if (!super.addSp(value))
return false;
StatusUpdate su = new StatusUpdate(getActiveChar());
su.addAttribute(StatusUpdate.SP, getSp());
getActiveChar().sendPacket(su);
return true;
}
@Override
public final long getExpForLevel(int level)
{
return ExperienceTable.getInstance().getExpForLevel(level);
}
// =========================================================
// Method - Private
// =========================================================
// Property - Public
@Override
public final L2PcInstance getActiveChar()
{
return (L2PcInstance) super.getActiveChar();
}
@Override
public final long getExp()
{
if (getActiveChar().isSubClassActive())
return getActiveChar().getSubClasses().get(getActiveChar().getClassIndex()).getExp();
return super.getExp();
}
@Override
public final void setExp(long value)
{
if (getActiveChar().isSubClassActive())
getActiveChar().getSubClasses().get(getActiveChar().getClassIndex()).setExp(value);
else
super.setExp(value);
}
@Override
public final byte getLevel()
{
if (getActiveChar().isSubClassActive())
return getActiveChar().getSubClasses().get(getActiveChar().getClassIndex()).getLevel();
return super.getLevel();
}
@Override
public final void setLevel(byte value)
{
if (value > ExperienceTable.getInstance().getMaxLevel() - 1)
value = (byte)(ExperienceTable.getInstance().getMaxLevel() - 1);
if (getActiveChar().isSubClassActive())
getActiveChar().getSubClasses().get(getActiveChar().getClassIndex()).setLevel(value);
else
super.setLevel(value);
}
@Override
public final int getMaxCp()
{
// Get the Max CP (base+modifier) of the L2PcInstance
int val = super.getMaxCp();
if (val != _oldMaxCp)
{
_oldMaxCp = val;
// Launch a regen task if the new Max CP is higher than the old one
if (getActiveChar().getStatus().getCurrentCp() != val)
getActiveChar().getStatus().setCurrentCp(getActiveChar().getStatus().getCurrentCp()); // trigger start of regeneration
}
return val;
}
@Override
public final int getMaxHp()
{
// Get the Max HP (base+modifier) of the L2PcInstance
int val = super.getMaxHp();
if (val != _oldMaxHp)
{
_oldMaxHp = val;
// Launch a regen task if the new Max HP is higher than the old one
if (getActiveChar().getStatus().getCurrentHp() != val)
getActiveChar().getStatus().setCurrentHp(getActiveChar().getStatus().getCurrentHp()); // trigger start of regeneration
}
return val;
}
@Override
public final int getMaxMp()
{
// Get the Max MP (base+modifier) of the L2PcInstance
int val = super.getMaxMp();
if (val != _oldMaxMp)
{
_oldMaxMp = val;
// Launch a regen task if the new Max MP is higher than the old one
if (getActiveChar().getStatus().getCurrentMp() != val)
getActiveChar().getStatus().setCurrentMp(getActiveChar().getStatus().getCurrentMp()); // trigger start of regeneration
}
return val;
}
@Override
public final int getSp()
{
if (getActiveChar().isSubClassActive())
return getActiveChar().getSubClasses().get(getActiveChar().getClassIndex()).getSp();
return super.getSp();
}
@Override
public final void setSp(int value)
{
if (getActiveChar().isSubClassActive())
getActiveChar().getSubClasses().get(getActiveChar().getClassIndex()).setSp(value);
else
super.setSp(value);
}
@Override
public int getRunSpeed()
{
if (getActiveChar() == null)
return 1;
int val;
L2PcInstance player = getActiveChar();
if (player.isMounted())
{
int baseRunSpd = NpcTable.getInstance().getTemplate(getActiveChar().getMountNpcId()).baseRunSpd;
val = (int) Math.round(calcStat(Stats.RUN_SPEED, baseRunSpd, null, null));
}
else
val = super.getRunSpeed();
val += Config.RUN_SPD_BOOST;
// Apply max run speed cap.
if (val > Config.MAX_RUN_SPEED && !getActiveChar().isGM())
return Config.MAX_RUN_SPEED;
return val;
}
@Override
public int getPAtkSpd()
{
int val = super.getPAtkSpd();
if (val > Config.MAX_PATK_SPEED && !getActiveChar().isGM())
return Config.MAX_PATK_SPEED;
return val;
}
@Override
public int getEvasionRate(L2Character target)
{
int val = super.getEvasionRate(target);
if (val > Config.MAX_EVASION && !getActiveChar().isGM())
return Config.MAX_EVASION;
return val;
}
@Override
public int getMAtkSpd()
{
int val = super.getMAtkSpd();
if (val > Config.MAX_MATK_SPEED && !getActiveChar().isGM())
return Config.MAX_MATK_SPEED;
return val;
}
@Override
public float getMovementSpeedMultiplier()
{
if (getActiveChar() == null)
return 1;
if (getActiveChar().isMounted())
return getRunSpeed() * 1f / NpcTable.getInstance().getTemplate(getActiveChar().getMountNpcId()).baseRunSpd;
return super.getMovementSpeedMultiplier();
}
@Override
public int getWalkSpeed()
{
if (getActiveChar() == null)
return 1;
return (getRunSpeed() * 70) / 100;
}
private void updateVitalityLevel(boolean quiet)
{
final byte level;
if (_vitalityPoints <= VITALITY_LEVELS[0])
level = 0;
else if (_vitalityPoints <= VITALITY_LEVELS[1])
level = 1;
else if (_vitalityPoints <= VITALITY_LEVELS[2])
level = 2;
else if (_vitalityPoints <= VITALITY_LEVELS[3])
level = 3;
else
level = 4;
if (!quiet && level != _vitalityLevel)
{
if (level < _vitalityLevel)
getActiveChar().sendPacket(SystemMessage.getSystemMessage(SystemMessageId.VITALITY_HAS_DECREASED));
else
getActiveChar().sendPacket(SystemMessage.getSystemMessage(SystemMessageId.VITALITY_HAS_INCREASED));
if (level == 0)
getActiveChar().sendPacket(SystemMessage.getSystemMessage(SystemMessageId.VITALITY_IS_EXHAUSTED));
else if (level == 4)
getActiveChar().sendPacket(SystemMessage.getSystemMessage(SystemMessageId.VITALITY_IS_AT_MAXIMUM));
}
_vitalityLevel = level;
}
/*
* Return current vitality points in integer format
*/
public int getVitalityPoints()
{
return (int) _vitalityPoints;
}
/*
* Set current vitality points to this value
*
* if quiet = true - does not send system messages
*/
public void setVitalityPoints(int points, boolean quiet)
{
points = Math.min(Math.max(points, MIN_VITALITY_POINTS), MAX_VITALITY_POINTS);
if (points == _vitalityPoints)
return;
_vitalityPoints = points;
updateVitalityLevel(quiet);
getActiveChar().sendPacket(new ExVitalityPointInfo(getVitalityPoints()));
}
public synchronized void updateVitalityPoints(float points, boolean useRates, boolean quiet)
{
if (points == 0 || !Config.ENABLE_VITALITY)
return;
if (useRates)
{
if (getActiveChar().isLucky())
return;
if (points < 0) // vitality consumed
{
int stat = (int) calcStat(Stats.VITALITY_CONSUME_RATE, 1, getActiveChar(), null);
if (stat == 0) // is vitality consumption stopped ?
return;
if (stat < 0) // is vitality gained ?
points = -points;
}
if (points > 0)
{
// vitality increased
points *= Config.RATE_VITALITY_GAIN;
}
else
{
// vitality decreased
points *= Config.RATE_VITALITY_LOST;
}
}
if (points > 0)
{
points = Math.min(_vitalityPoints + points, MAX_VITALITY_POINTS);
}
else
{
points = Math.max(_vitalityPoints + points, MIN_VITALITY_POINTS);
}
if (points == _vitalityPoints)
return;
_vitalityPoints = points;
updateVitalityLevel(quiet);
}
/**
* @return the _vitalityLevel
*/
public byte getVitalityLevel()
{
return _vitalityLevel;
}
}