/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.skills.conditions;
import com.l2jserver.gameserver.model.itemcontainer.Inventory;
import com.l2jserver.gameserver.skills.Env;
import com.l2jserver.gameserver.templates.item.L2Armor;
import com.l2jserver.gameserver.templates.item.L2Item;
/**
* The Class ConditionTargetBodyPart.
*
* @author mkizub
*/
public class ConditionTargetBodyPart extends Condition
{
private L2Armor _armor;
/**
* Instantiates a new condition target body part.
*
* @param armor the armor
*/
public ConditionTargetBodyPart(L2Armor armor)
{
_armor = armor;
}
/* (non-Javadoc)
* @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
*/
@Override
public boolean testImpl(Env env)
{
// target is attacker
if (env.target == null)
return true;
int bodypart = env.target.getAttackingBodyPart();
int armor_part = _armor.getBodyPart();
switch (bodypart)
{
case Inventory.PAPERDOLL_CHEST:
return (armor_part & (L2Item.SLOT_CHEST | L2Item.SLOT_FULL_ARMOR | L2Item.SLOT_UNDERWEAR)) != 0;
case Inventory.PAPERDOLL_LEGS:
return (armor_part & (L2Item.SLOT_LEGS | L2Item.SLOT_FULL_ARMOR)) != 0;
case Inventory.PAPERDOLL_HEAD:
return (armor_part & L2Item.SLOT_HEAD) != 0;
case Inventory.PAPERDOLL_FEET:
return (armor_part & L2Item.SLOT_FEET) != 0;
case Inventory.PAPERDOLL_GLOVES:
return (armor_part & L2Item.SLOT_GLOVES) != 0;
default:
return true;
}
}
}