/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.network.clientpackets; import java.util.logging.Logger; import com.l2jserver.Config; import com.l2jserver.gameserver.LoginServerThread; import com.l2jserver.gameserver.LoginServerThread.SessionKey; import com.l2jserver.gameserver.network.L2GameClient; import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket; /** * This class ... * * @version $Revision: 1.9.2.3.2.4 $ $Date: 2005/03/27 15:29:30 $ */ public final class AuthLogin extends L2GameClientPacket { private static final String _C__2B_AUTHLOGIN = "[C] 2B AuthLogin"; private static Logger _log = Logger.getLogger(AuthLogin.class.getName()); // loginName + keys must match what the loginserver used. private String _loginName; /*private final long _key1; private final long _key2; private final long _key3; private final long _key4;*/ private int _playKey1; private int _playKey2; private int _loginKey1; private int _loginKey2; /** * @param decrypt */ @Override protected void readImpl() { _loginName = readS().toLowerCase(); _playKey2 = readD(); _playKey1 = readD(); _loginKey1 = readD(); _loginKey2 = readD(); } @Override protected void runImpl() { final L2GameClient client = getClient(); if (_loginName.length() == 0 || !client.isProtocolOk()) { client.close((L2GameServerPacket)null); return; } SessionKey key = new SessionKey(_loginKey1, _loginKey2, _playKey1, _playKey2); if (Config.DEBUG) { _log.info("user:" + _loginName); _log.info("key:" + key); } // avoid potential exploits if (client.getAccountName() == null) { client.setAccountName(_loginName); LoginServerThread.getInstance().addGameServerLogin(_loginName, client); LoginServerThread.getInstance().addWaitingClientAndSendRequest(_loginName, client, key); } } @Override public String getType() { return _C__2B_AUTHLOGIN; } }