/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.skills.effects;
import java.util.logging.Logger;
import com.l2jserver.Config;
import com.l2jserver.gameserver.GeoData;
import com.l2jserver.gameserver.model.L2Effect;
import com.l2jserver.gameserver.model.Location;
import com.l2jserver.gameserver.network.serverpackets.FlyToLocation;
import com.l2jserver.gameserver.network.serverpackets.FlyToLocation.FlyType;
import com.l2jserver.gameserver.network.serverpackets.ValidateLocation;
import com.l2jserver.gameserver.skills.Env;
import com.l2jserver.gameserver.templates.effects.EffectTemplate;
import com.l2jserver.gameserver.templates.skills.L2EffectType;
public class EffectEnemyCharge extends L2Effect
{
static final Logger _log = Logger.getLogger(EffectEnemyCharge.class.getName());
private int _x, _y, _z;
public EffectEnemyCharge(Env env, EffectTemplate template)
{
super(env, template);
}
@Override
public L2EffectType getEffectType()
{
return L2EffectType.BUFF;
}
@Override
public boolean onStart()
{
// Get current position of the L2Character
final int curX = getEffector().getX();
final int curY = getEffector().getY();
final int curZ = getEffector().getZ();
// Calculate distance (dx,dy) between current position and destination
double dx = getEffected().getX() - curX;
double dy = getEffected().getY() - curY;
double dz = getEffected().getZ() - curZ;
double distance = Math.sqrt(dx * dx + dy * dy);
if (distance > 2000)
{
_log.info("EffectEnemyCharge was going to use invalid coordinates for characters, getEffector: "+curX+","+curY+" and getEffected: "+getEffected().getX()+","+getEffected().getY());
return false;
}
int offset = Math.max((int) distance - getSkill().getFlyRadius(), 30);
double cos;
double sin;
// approximation for moving closer when z coordinates are different
// TODO: handle Z axis movement better
offset -= Math.abs(dz);
if (offset < 5)
offset = 5;
// If no distance
if (distance < 1 || distance - offset <= 0)
return false;
// Calculate movement angles needed
sin = dy / distance;
cos = dx / distance;
// Calculate the new destination with offset included
_x = curX + (int) ((distance - offset) * cos);
_y = curY + (int) ((distance - offset) * sin);
_z = getEffected().getZ();
if (Config.GEODATA > 0)
{
Location destiny = GeoData.getInstance().moveCheck(getEffector().getX(), getEffector().getY(), getEffector().getZ(), _x, _y, _z, getEffector().getInstanceId());
_x = destiny.getX();
_y = destiny.getY();
}
getEffector().broadcastPacket(new FlyToLocation(getEffector(), _x, _y, _z, FlyType.CHARGE));
// maybe is need force set X,Y,Z
getEffector().setXYZ(_x, _y, _z);
getEffector().broadcastPacket(new ValidateLocation(getEffector()));
return true;
}
@Override
public boolean onActionTime()
{
return false;
}
}