/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.skills.conditions;
import com.l2jserver.gameserver.skills.Env;
import com.l2jserver.gameserver.templates.item.L2Weapon;
/**
* The Class ConditionTargetUsesWeaponKind.
*
* @author mkizub
*/
public class ConditionTargetUsesWeaponKind extends Condition
{
private final int _weaponMask;
/**
* Instantiates a new condition target uses weapon kind.
*
* @param weaponMask the weapon mask
*/
public ConditionTargetUsesWeaponKind(int weaponMask)
{
_weaponMask = weaponMask;
}
/* (non-Javadoc)
* @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
*/
@Override
public boolean testImpl(Env env)
{
if (env.target == null)
return false;
L2Weapon item = env.target.getActiveWeaponItem();
if (item == null)
return false;
return (item.getItemType().mask() & _weaponMask) != 0;
}
}