/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.actor.instance;
import javolution.util.FastList;
import com.l2jserver.gameserver.datatables.SkillTable;
import com.l2jserver.gameserver.datatables.SkillTreesData;
import com.l2jserver.gameserver.model.L2Skill;
import com.l2jserver.gameserver.model.L2SkillLearn;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.AcquireSkillList;
import com.l2jserver.gameserver.network.serverpackets.AcquireSkillList.SkillType;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
public final class L2FishermanInstance extends L2MerchantInstance
{
public L2FishermanInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
setInstanceType(InstanceType.L2FishermanInstance);
}
@Override
public String getHtmlPath(int npcId, int val)
{
String pom = "";
if (val == 0)
{
pom = "" + npcId;
}
else
{
pom = npcId + "-" + val;
}
return "data/html/fisherman/" + pom + ".htm";
}
@Override
public void onBypassFeedback(L2PcInstance player, String command)
{
if (command.equalsIgnoreCase("FishSkillList"))
{
showFishSkillList(player);
}
else
{
super.onBypassFeedback(player, command);
}
}
public static void showFishSkillList(L2PcInstance player)
{
final FastList<L2SkillLearn> skills = SkillTreesData.getInstance().getAvailableFishingSkills(player);
final AcquireSkillList asl = new AcquireSkillList(SkillType.Fishing);
int count = 0;
for (L2SkillLearn s : skills)
{
final L2Skill sk = SkillTable.getInstance().getInfo(s.getSkillId(), s.getSkillLevel());
if (sk == null)
{
continue;
}
count++;
asl.addSkill(s.getSkillId(), s.getSkillLevel(), s.getSkillLevel(), s.getLevelUpSp(), 1);
}
if (count == 0)
{
final int minlLevel = SkillTreesData.getInstance().getMinLevelForNewSkill(player, SkillTreesData.getInstance().getFishingSkillTree());
if (minlLevel > 0)
{
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.DO_NOT_HAVE_FURTHER_SKILLS_TO_LEARN_S1);
sm.addNumber(minlLevel);
player.sendPacket(sm);
}
else
{
player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.NO_MORE_SKILLS_TO_LEARN));
}
}
else
{
player.sendPacket(asl);
}
}
}