/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.actor.instance; import javolution.util.FastList; import com.l2jserver.gameserver.datatables.SkillTable; import com.l2jserver.gameserver.datatables.SkillTreesData; import com.l2jserver.gameserver.model.L2Skill; import com.l2jserver.gameserver.model.L2SkillLearn; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.AcquireSkillList; import com.l2jserver.gameserver.network.serverpackets.AcquireSkillList.SkillType; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; import com.l2jserver.gameserver.templates.chars.L2NpcTemplate; public final class L2FishermanInstance extends L2MerchantInstance { public L2FishermanInstance(int objectId, L2NpcTemplate template) { super(objectId, template); setInstanceType(InstanceType.L2FishermanInstance); } @Override public String getHtmlPath(int npcId, int val) { String pom = ""; if (val == 0) { pom = "" + npcId; } else { pom = npcId + "-" + val; } return "data/html/fisherman/" + pom + ".htm"; } @Override public void onBypassFeedback(L2PcInstance player, String command) { if (command.equalsIgnoreCase("FishSkillList")) { showFishSkillList(player); } else { super.onBypassFeedback(player, command); } } public static void showFishSkillList(L2PcInstance player) { final FastList<L2SkillLearn> skills = SkillTreesData.getInstance().getAvailableFishingSkills(player); final AcquireSkillList asl = new AcquireSkillList(SkillType.Fishing); int count = 0; for (L2SkillLearn s : skills) { final L2Skill sk = SkillTable.getInstance().getInfo(s.getSkillId(), s.getSkillLevel()); if (sk == null) { continue; } count++; asl.addSkill(s.getSkillId(), s.getSkillLevel(), s.getSkillLevel(), s.getLevelUpSp(), 1); } if (count == 0) { final int minlLevel = SkillTreesData.getInstance().getMinLevelForNewSkill(player, SkillTreesData.getInstance().getFishingSkillTree()); if (minlLevel > 0) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.DO_NOT_HAVE_FURTHER_SKILLS_TO_LEARN_S1); sm.addNumber(minlLevel); player.sendPacket(sm); } else { player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.NO_MORE_SKILLS_TO_LEARN)); } } else { player.sendPacket(asl); } } }