/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.skills.l2skills;
import com.l2jserver.gameserver.model.L2Effect;
import com.l2jserver.gameserver.model.L2ItemInstance;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.L2Skill;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Summon;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.skills.Env;
import com.l2jserver.gameserver.skills.Formulas;
import com.l2jserver.gameserver.templates.StatsSet;
public class L2SkillElemental extends L2Skill {
private final int[] _seeds;
private final boolean _seedAny;
public L2SkillElemental(StatsSet set) {
super(set);
_seeds = new int[3];
_seeds[0] = set.getInteger("seed1",0);
_seeds[1] = set.getInteger("seed2",0);
_seeds[2] = set.getInteger("seed3",0);
if (set.getInteger("seed_any",0)==1)
_seedAny = true;
else
_seedAny = false;
}
@Override
public void useSkill(L2Character activeChar, L2Object[] targets) {
if (activeChar.isAlikeDead())
return;
boolean ss = false;
boolean bss = false;
L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
if (activeChar instanceof L2PcInstance)
{
if (weaponInst == null)
{
activeChar.sendMessage("You must equip your weapon before casting a spell.");
return;
}
}
if (weaponInst != null)
{
if (weaponInst.getChargedSpiritshot() == L2ItemInstance.CHARGED_BLESSED_SPIRITSHOT)
{
bss = true;
weaponInst.setChargedSpiritshot(L2ItemInstance.CHARGED_NONE);
}
else if (weaponInst.getChargedSpiritshot() == L2ItemInstance.CHARGED_SPIRITSHOT)
{
ss = true;
weaponInst.setChargedSpiritshot(L2ItemInstance.CHARGED_NONE);
}
}
// If there is no weapon equipped, check for an active summon.
else if (activeChar instanceof L2Summon)
{
L2Summon activeSummon = (L2Summon)activeChar;
if (activeSummon.getChargedSpiritShot() == L2ItemInstance.CHARGED_BLESSED_SPIRITSHOT)
{
bss = true;
activeSummon.setChargedSpiritShot(L2ItemInstance.CHARGED_NONE);
}
else if (activeSummon.getChargedSpiritShot() == L2ItemInstance.CHARGED_SPIRITSHOT)
{
ss = true;
activeSummon.setChargedSpiritShot(L2ItemInstance.CHARGED_NONE);
}
}
for (L2Character target: (L2Character[]) targets)
{
if (target.isAlikeDead())
continue;
boolean charged = true;
if (!_seedAny){
for (int i=0;i<_seeds.length;i++){
if (_seeds[i]!=0){
L2Effect e = target.getFirstEffect(_seeds[i]);
if (e==null || !e.getInUse()){
charged = false;
break;
}
}
}
}
else {
charged = false;
for (int i=0;i<_seeds.length;i++){
if (_seeds[i]!=0){
L2Effect e = target.getFirstEffect(_seeds[i]);
if (e!=null && e.getInUse()){
charged = true;
break;
}
}
}
}
if (!charged)
{
activeChar.sendMessage("Target is not charged by elements.");
continue;
}
boolean mcrit = Formulas.calcMCrit(activeChar.getMCriticalHit(target, this));
byte shld = Formulas.calcShldUse(activeChar, target, this);
int damage = (int)Formulas.calcMagicDam(
activeChar, target, this, shld, ss, bss, mcrit);
if (damage > 0)
{
target.reduceCurrentHp(damage, activeChar, this);
// Manage attack or cast break of the target (calculating rate, sending message...)
if (!target.isRaid() && Formulas.calcAtkBreak(target, damage))
{
target.breakAttack();
target.breakCast();
}
activeChar.sendDamageMessage(target, damage, false, false, false);
}
// activate attacked effects, if any
target.stopSkillEffects(getId());
getEffects(activeChar, target, new Env(shld, ss, false, bss));
}
}
}