/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.clientpackets;
import java.util.logging.Logger;
import com.l2jserver.Config;
import com.l2jserver.gameserver.model.L2ItemInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.templates.item.L2EtcItem;
import com.l2jserver.gameserver.templates.item.L2Item;
/**
* This class ...
*
* @version $Revision: 1.8.2.3.2.7 $ $Date: 2005/03/27 15:29:30 $
*/
public class RequestUnEquipItem extends L2GameClientPacket
{
private static final String _C__16_REQUESTUNEQUIPITEM = "[C] 16 RequestUnequipItem";
private static Logger _log = Logger.getLogger(RequestUnEquipItem.class.getName());
// cd
private int _slot;
/**
* packet type id 0x11
* format: cd
* @param decrypt
*/
@Override
protected void readImpl()
{
_slot = readD();
}
@Override
protected void runImpl()
{
if (Config.DEBUG)
_log.fine("request unequip slot " + _slot);
L2PcInstance activeChar = getClient().getActiveChar();
if (activeChar == null)
return;
L2ItemInstance item = activeChar.getInventory().getPaperdollItemByL2ItemId(_slot);
if (item == null)
{
// Wear-items are not to be unequipped
return;
}
// Prevent of unequiping a cursed weapon
if (_slot == L2Item.SLOT_LR_HAND && (activeChar.isCursedWeaponEquipped() || activeChar.isCombatFlagEquipped()))
{
// Message ?
return;
}
// arrows and bolts
if (_slot == L2Item.SLOT_L_HAND && item.getItem() instanceof L2EtcItem)
{
// Message ?
return;
}
// Prevent player from unequipping items in special conditions
if (activeChar.isStunned() || activeChar.isSleeping()
|| activeChar.isParalyzed() || activeChar.isAlikeDead())
{
activeChar.sendMessage("Your status does not allow you to do that.");
return;
}
if (activeChar.isCastingNow() || activeChar.isCastingSimultaneouslyNow())
return;
if (!activeChar.getInventory().canManipulateWithItemId(item.getItemId()))
{
activeChar.sendMessage("Cannot use this item.");
return;
}
L2ItemInstance[] unequiped =
activeChar.getInventory().unEquipItemInBodySlotAndRecord(_slot);
// show the update in the inventory
InventoryUpdate iu = new InventoryUpdate();
for (L2ItemInstance itm: unequiped)
{
activeChar.checkSShotsMatch(null, itm);
iu.addModifiedItem(itm);
}
activeChar.sendPacket(iu);
// On retail you don't stop hitting if unequip something. REOMVED: activeChar.abortAttack();
activeChar.broadcastUserInfo();
// this can be 0 if the user pressed the right mousebutton twice very fast
if (unequiped.length > 0)
{
SystemMessage sm = null;
if (unequiped[0].getEnchantLevel() > 0)
{
sm = SystemMessage.getSystemMessage(SystemMessageId.EQUIPMENT_S1_S2_REMOVED);
sm.addNumber(unequiped[0].getEnchantLevel());
sm.addItemName(unequiped[0]);
}
else
{
sm = SystemMessage.getSystemMessage(SystemMessageId.S1_DISARMED);
sm.addItemName(unequiped[0]);
}
activeChar.sendPacket(sm);
sm = null;
}
}
@Override
public String getType()
{
return _C__16_REQUESTUNEQUIPITEM;
}
}