/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.skills.conditions;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.skills.Env;
/**
* The Class ConditionPlayerBaseStats.
*
* @author mkizub
*/
public class ConditionPlayerBaseStats extends Condition
{
private final BaseStat _stat;
private final int _value;
/**
* Instantiates a new condition player base stats.
*
* @param player the player
* @param stat the stat
* @param value the value
*/
public ConditionPlayerBaseStats(L2Character player, BaseStat stat, int value)
{
super();
_stat = stat;
_value = value;
}
/**
* Test impl.
*
* @param env the env
* @return true, if successful
* @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
*/
@Override
public boolean testImpl(Env env)
{
if (!(env.player instanceof L2PcInstance))
return false;
L2PcInstance player = (L2PcInstance) env.player;
switch (_stat)
{
case Int:
return player.getINT() >= _value;
case Str:
return player.getSTR() >= _value;
case Con:
return player.getCON() >= _value;
case Dex:
return player.getDEX() >= _value;
case Men:
return player.getMEN() >= _value;
case Wit:
return player.getWIT() >= _value;
}
return false;
}
}
enum BaseStat
{
Int,
Str,
Con,
Dex,
Men,
Wit
}