/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.actor.instance;
import com.l2jserver.gameserver.datatables.ItemTable;
import com.l2jserver.gameserver.instancemanager.HandysBlockCheckerManager.ArenaParticipantsHolder;
import com.l2jserver.gameserver.model.L2ItemInstance;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.entity.BlockCheckerEngine;
import com.l2jserver.gameserver.network.serverpackets.AbstractNpcInfo;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
import com.l2jserver.gameserver.network.serverpackets.ExCubeGameChangePoints;
import com.l2jserver.gameserver.network.serverpackets.ExCubeGameExtendedChangePoints;
import com.l2jserver.gameserver.network.serverpackets.MyTargetSelected;
import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
import com.l2jserver.gameserver.network.serverpackets.ValidateLocation;
import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
import com.l2jserver.util.Rnd;
/**
* @author BiggBoss
*/
public class L2BlockInstance extends L2MonsterInstance
{
private int _colorEffect;
/**
* @param objectId
* @param template
*/
public L2BlockInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
this.setHideName(true);
}
/**
* Will change the color of the block and update
* the appearance in the known players clients
*/
public void changeColor(L2PcInstance attacker, ArenaParticipantsHolder holder, int team)
{
// Do not update color while sending old info
synchronized(this)
{
final BlockCheckerEngine event = holder.getEvent();
if(_colorEffect == 0x53)
{
// Change color
_colorEffect = 0x00;
// BroadCast to all known players
this.broadcastPacket(new AbstractNpcInfo.NpcInfo(this, attacker));
increaseTeamPointsAndSend(attacker, team, event);
}
else
{
// Change color
_colorEffect = 0x53;
// BroadCast to all known players
this.broadcastPacket(new AbstractNpcInfo.NpcInfo(this, attacker));
increaseTeamPointsAndSend(attacker, team, event);
}
// 30% chance to drop the event items
int random = Rnd.get(100);
// Bond
if(random > 69 && random <= 84)
dropItem(13787, event, attacker);
// Land Mine
else if(random > 84)
dropItem(13788, event, attacker);
}
}
/**
* Sets if the block is red or blue. Mainly used in
* block spawn
* @param isRed
*/
public void setRed(boolean isRed)
{
_colorEffect = isRed? 0x53 : 0x00;
}
/**
* Return if the block is red at this momment
* @return
*/
@Override
public int getColorEffect()
{
return _colorEffect;
}
@Override
public boolean isAutoAttackable(L2Character attacker)
{
if(attacker instanceof L2PcInstance)
return attacker.getActingPlayer() != null && attacker.getActingPlayer().getBlockCheckerArena() > -1;
return true;
}
@Override
public boolean isAttackable()
{
return true;
}
@Override
public boolean doDie(L2Character killer)
{
return false;
}
@Override
public void onAction(L2PcInstance player, boolean interact)
{
if (!this.canTarget(player))
return;
player.setLastFolkNPC(this);
if(player.getTarget() != this)
{
player.setTarget(this);
this.getAI(); //wake up ai
// Send a Server->Client packet MyTargetSelected to the L2PcInstance activeChar
// The activeChar.getLevel() - getLevel() permit to display the correct color in the select window
MyTargetSelected my = new MyTargetSelected(getObjectId(), player.getLevel() - getLevel());
player.sendPacket(my);
// Send a Server->Client packet StatusUpdate of the L2Npc to the L2PcInstance to update its HP bar
StatusUpdate su = new StatusUpdate(this);
su.addAttribute(StatusUpdate.CUR_HP, (int) getCurrentHp());
su.addAttribute(StatusUpdate.MAX_HP, getMaxHp());
player.sendPacket(su);
player.sendPacket(new ValidateLocation(this));
}
else if(interact)
{
player.sendPacket(new ValidateLocation(this));
player.sendPacket(ActionFailed.STATIC_PACKET);
}
}
private void increaseTeamPointsAndSend(L2PcInstance player, int team, BlockCheckerEngine eng)
{
eng.increasePlayerPoints(player, team);
int timeLeft = (int)((eng.getStarterTime() - System.currentTimeMillis()) / 1000);
boolean isRed = eng.getHolder().getRedPlayers().contains(player);
ExCubeGameChangePoints changePoints = new ExCubeGameChangePoints(timeLeft, eng.getBluePoints(), eng.getRedPoints());
ExCubeGameExtendedChangePoints secretPoints = new ExCubeGameExtendedChangePoints(timeLeft, eng.getBluePoints(), eng.getRedPoints(),
isRed, player, eng.getPlayerPoints(player, isRed));
eng.getHolder().broadCastPacketToTeam(changePoints);
eng.getHolder().broadCastPacketToTeam(secretPoints);
}
private void dropItem(int id, BlockCheckerEngine eng, L2PcInstance player)
{
L2ItemInstance drop = ItemTable.getInstance().createItem("Loot", id, 1, player, this);
int x = getX() + Rnd.get(50);
int y = getY() + Rnd.get(50);
int z = getZ();
drop.dropMe(this, x, y, z);
eng.addNewDrop(drop);
}
}