/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.skills.effects;
import com.l2jserver.gameserver.ai.CtrlEvent;
import com.l2jserver.gameserver.model.L2Effect;
import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.skills.Env;
import com.l2jserver.gameserver.skills.Formulas;
import com.l2jserver.gameserver.templates.effects.EffectTemplate;
import com.l2jserver.gameserver.templates.skills.L2EffectType;
/**
*
* @author Ahmed
*
* This is the Effect support for spoil.
*
* This was originally done by _drunk_
*/
public class EffectSpoil extends L2Effect
{
public EffectSpoil(Env env, EffectTemplate template)
{
super(env, template);
}
/**
*
* @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
*/
@Override
public L2EffectType getEffectType()
{
return L2EffectType.SPOIL;
}
/**
*
* @see com.l2jserver.gameserver.model.L2Effect#onStart()
*/
@Override
public boolean onStart()
{
if (!(getEffector() instanceof L2PcInstance))
return false;
if (!(getEffected() instanceof L2MonsterInstance))
return false;
L2MonsterInstance target = (L2MonsterInstance) getEffected();
if (target == null)
return false;
if (target.isSpoil())
{
getEffector().sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ALREADY_SPOILED));
return false;
}
// SPOIL SYSTEM by Lbaldi
boolean spoil = false;
if (target.isDead() == false)
{
spoil = Formulas.calcMagicSuccess(getEffector(), target, getSkill());
if (spoil)
{
target.setSpoil(true);
target.setIsSpoiledBy(getEffector().getObjectId());
getEffector().sendPacket(SystemMessage.getSystemMessage(SystemMessageId.SPOIL_SUCCESS));
}
target.getAI().notifyEvent(CtrlEvent.EVT_ATTACKED, getEffector());
}
return true;
}
/**
*
* @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
*/
@Override
public boolean onActionTime()
{
return false;
}
}