/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.skills.conditions;
import com.l2jserver.gameserver.instancemanager.CastleManager;
import com.l2jserver.gameserver.instancemanager.FortManager;
import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.entity.Castle;
import com.l2jserver.gameserver.model.entity.Fort;
import com.l2jserver.gameserver.skills.Env;
/**
* The Class ConditionSiegeZone.
*
* @author Gigiikun
*/
public final class ConditionSiegeZone extends Condition
{
// conditional values
public final static int COND_NOT_ZONE = 0x0001;
public final static int COND_CAST_ATTACK = 0x0002;
public final static int COND_CAST_DEFEND = 0x0004;
public final static int COND_CAST_NEUTRAL = 0x0008;
public final static int COND_FORT_ATTACK = 0x0010;
public final static int COND_FORT_DEFEND = 0x0020;
public final static int COND_FORT_NEUTRAL = 0x0040;
public final static int COND_TW_CHANNEL = 0x0080;
public final static int COND_TW_PROGRESS = 0x0100;
private final int _value;
private final boolean _self;
/**
* Instantiates a new condition siege zone.
*
* @param value the value
* @param self the self
*/
public ConditionSiegeZone(int value, boolean self)
{
_value = value;
_self = self;
}
/* (non-Javadoc)
* @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
*/
@Override
public boolean testImpl(Env env)
{
L2Character target = _self ? env.player : env.target;
Castle castle = CastleManager.getInstance().getCastle(target);
Fort fort = FortManager.getInstance().getFort(target);
if ((_value & COND_TW_PROGRESS) != 0 && !TerritoryWarManager.getInstance().isTWInProgress())
return false;
else if ((_value & COND_TW_CHANNEL) != 0 && !TerritoryWarManager.getInstance().isTWChannelOpen())
return false;
else if ((castle == null) && (fort == null))
{
if ((_value & COND_NOT_ZONE) != 0)
return true;
else
return false;
}
if (castle != null)
return checkIfOk(target, castle, _value);
else
return checkIfOk(target, fort, _value);
}
/**
* Check if ok.
*
* @param activeChar the active char
* @param castle the castle
* @param value the value
* @return true, if successful
*/
public static boolean checkIfOk(L2Character activeChar, Castle castle, int value)
{
if (activeChar == null || !(activeChar instanceof L2PcInstance))
return false;
L2PcInstance player = (L2PcInstance)activeChar;
if ((castle == null || castle.getCastleId() <= 0))
{
if ((value & COND_NOT_ZONE) != 0)
return true;
}
else if (!castle.getZone().isActive())
{
if ((value & COND_NOT_ZONE) != 0)
return true;
}
else if ((value & COND_CAST_ATTACK) != 0 && player.isRegisteredOnThisSiegeField(castle.getCastleId())
&& player.getSiegeState() == 1)
return true;
else if ((value & COND_CAST_DEFEND) != 0 && player.isRegisteredOnThisSiegeField(castle.getCastleId())
&& player.getSiegeState() == 2)
return true;
else if ((value & COND_CAST_NEUTRAL) != 0 && player.getSiegeState() == 0)
return true;
return false;
}
/**
* Check if ok.
*
* @param activeChar the active char
* @param fort the fort
* @param value the value
* @return true, if successful
*/
public static boolean checkIfOk(L2Character activeChar, Fort fort, int value)
{
if (activeChar == null || !(activeChar instanceof L2PcInstance))
return false;
L2PcInstance player = (L2PcInstance)activeChar;
if ((fort == null || fort.getFortId() <= 0))
{
if ((value & COND_NOT_ZONE) != 0)
return true;
}
else if (!fort.getZone().isActive())
{
if ((value & COND_NOT_ZONE) != 0)
return true;
}
else if ((value & COND_FORT_ATTACK) != 0 && player.isRegisteredOnThisSiegeField(fort.getFortId())
&& player.getSiegeState() == 1)
return true;
else if ((value & COND_FORT_DEFEND) != 0 && player.isRegisteredOnThisSiegeField(fort.getFortId())
&& player.getSiegeState() == 2)
return true;
else if ((value & COND_FORT_NEUTRAL) != 0 && player.getSiegeState() == 0)
return true;
return false;
}
}