/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.clientpackets;
import java.util.logging.Logger;
import com.l2jserver.gameserver.handler.IUserCommandHandler;
import com.l2jserver.gameserver.handler.UserCommandHandler;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
/**
* This class ...
*
* @version $Revision: 1.1.2.1.2.2 $ $Date: 2005/03/27 15:29:30 $
*/
public class BypassUserCmd extends L2GameClientPacket
{
private static final String _C__B3_BYPASSUSERCMD = "[C] B3 BypassUserCmd";
static Logger _log = Logger.getLogger(BypassUserCmd.class.getName());
private int _command;
@Override
protected void readImpl()
{
_command = readD();
}
@Override
protected void runImpl()
{
L2PcInstance player = getClient().getActiveChar();
if (player == null)
return;
IUserCommandHandler handler = UserCommandHandler.getInstance().getUserCommandHandler(_command);
if (handler == null)
{
if (player.isGM())
player.sendMessage("User commandID "+_command+" not implemented yet.");
}
else
{
handler.useUserCommand(_command, getClient().getActiveChar());
}
}
@Override
public String getType()
{
return _C__B3_BYPASSUSERCMD;
}
}