/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.actor.instance; import com.l2jserver.gameserver.templates.chars.L2NpcTemplate; /** ** @author Gnacik ** */ public class L2EventMonsterInstance extends L2MonsterInstance { // Block offensive skills usage on event mobs // mainly for AoE skills, disallow kill many event mobs // with one skill public boolean block_skill_attack = false; // Event mobs should drop items to ground // but item pickup must be protected to killer // Todo: Some mobs need protect drop for spawner public boolean drop_on_ground = false; public L2EventMonsterInstance(int objectId, L2NpcTemplate template) { super(objectId, template); setInstanceType(InstanceType.L2EventMobInstance); } public void eventSetBlockOffensiveSkills(boolean value) { block_skill_attack = value; } public void eventSetDropOnGround(boolean value) { drop_on_ground = value; } public boolean eventDropOnGround() { return drop_on_ground; } public boolean eventSkillAttackBlocked() { return block_skill_attack; } }