/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.actor.instance;
import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
/**
** @author Gnacik
**
*/
public class L2EventMonsterInstance extends L2MonsterInstance
{
// Block offensive skills usage on event mobs
// mainly for AoE skills, disallow kill many event mobs
// with one skill
public boolean block_skill_attack = false;
// Event mobs should drop items to ground
// but item pickup must be protected to killer
// Todo: Some mobs need protect drop for spawner
public boolean drop_on_ground = false;
public L2EventMonsterInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
setInstanceType(InstanceType.L2EventMobInstance);
}
public void eventSetBlockOffensiveSkills(boolean value)
{
block_skill_attack = value;
}
public void eventSetDropOnGround(boolean value)
{
drop_on_ground = value;
}
public boolean eventDropOnGround()
{
return drop_on_ground;
}
public boolean eventSkillAttackBlocked()
{
return block_skill_attack;
}
}