/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.actor.instance; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.network.serverpackets.ActionFailed; import com.l2jserver.gameserver.templates.chars.L2NpcTemplate; public final class L2FlyTerrainObjectInstance extends L2Npc { public L2FlyTerrainObjectInstance(int objectId, L2NpcTemplate template) { super(objectId, template); setInstanceType(InstanceType.L2FlyTerrainObjectInstance); _isHideName = true; } @Override public void onSpawn() { this.setIsFlying(true); super.onSpawn(); } @Override public void onAction(L2PcInstance player, boolean interact) { player.sendPacket(ActionFailed.STATIC_PACKET); } @Override public void onActionShift(L2PcInstance player) { if (player.isGM()) super.onActionShift(player); else player.sendPacket(ActionFailed.STATIC_PACKET); } }