/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets;
import com.l2jserver.gameserver.model.actor.L2Character;
/**
*
* sample
*
* 0000: 5a d8 a8 10 48 d8 a8 10 48 10 04 00 00 01 00 00 Z...H...H.......
* 0010: 00 f0 1a 00 00 68 28 00 00 .....h(..
*
* format dddddd dddh (h)
*
* @version $Revision: 1.4.2.1.2.4 $ $Date: 2005/03/27 15:29:39 $
*/
public final class MagicSkillUse extends L2GameServerPacket
{
private static final String _S__5A_MAGICSKILLUSER = "[S] 48 MagicSkillUser";
private int _targetId, _tx, _ty, _tz;
private int _skillId;
private int _skillLevel;
private int _hitTime;
private int _reuseDelay;
private int _charObjId, _x, _y, _z;
//private int _flags;
public MagicSkillUse(L2Character cha, L2Character target, int skillId, int skillLevel, int hitTime, int reuseDelay)
{
_charObjId = cha.getObjectId();
_targetId = target.getObjectId();
_skillId = skillId;
_skillLevel = skillLevel;
_hitTime = hitTime;
_reuseDelay = reuseDelay;
_x = cha.getX();
_y = cha.getY();
_z = cha.getZ();
_tx = target.getX();
_ty = target.getY();
_tz = target.getZ();
//_flags |= 0x20;
}
public MagicSkillUse(L2Character cha, int skillId, int skillLevel, int hitTime, int reuseDelay)
{
_charObjId = cha.getObjectId();
_targetId = cha.getTargetId();
_skillId = skillId;
_skillLevel = skillLevel;
_hitTime = hitTime;
_reuseDelay = reuseDelay;
_x = cha.getX();
_y = cha.getY();
_z = cha.getZ();
_tx = cha.getX();
_ty = cha.getY();
_tz = cha.getZ();
//_flags |= 0x20;
}
@Override
protected final void writeImpl()
{
writeC(0x48);
writeD(_charObjId);
writeD(_targetId);
writeD(_skillId);
writeD(_skillLevel);
writeD(_hitTime);
writeD(_reuseDelay);
writeD(_x);
writeD(_y);
writeD(_z);
writeD(0x00); // unknown
writeD(_tx);
writeD(_ty);
writeD(_tz);
}
/* (non-Javadoc)
* @see com.l2jserver.gameserver.serverpackets.ServerBasePacket#getType()
*/
@Override
public String getType()
{
return _S__5A_MAGICSKILLUSER;
}
}