/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.actor.instance; import com.l2jserver.gameserver.model.actor.L2Attackable; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.knownlist.FriendlyMobKnownList; import com.l2jserver.gameserver.templates.chars.L2NpcTemplate; /** * This class represents Friendly Mobs lying over the world. * These friendly mobs should only attack players with karma > 0 * and it is always aggro, since it just attacks players with karma * * @version $Revision: 1.20.4.6 $ $Date: 2005/07/23 16:13:39 $ */ public class L2FriendlyMobInstance extends L2Attackable { public L2FriendlyMobInstance(int objectId, L2NpcTemplate template) { super(objectId, template); setInstanceType(InstanceType.L2FriendlyMobInstance); } @Override public final FriendlyMobKnownList getKnownList() { return (FriendlyMobKnownList)super.getKnownList(); } @Override public void initKnownList() { setKnownList(new FriendlyMobKnownList(this)); } @Override public boolean isAutoAttackable(L2Character attacker) { if (attacker instanceof L2PcInstance) return ((L2PcInstance)attacker).getKarma() > 0; return false; } @Override public boolean isAggressive() { return true; } }