/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.actor.instance;
import com.l2jserver.gameserver.model.actor.L2Attackable;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.knownlist.FriendlyMobKnownList;
import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
/**
* This class represents Friendly Mobs lying over the world.
* These friendly mobs should only attack players with karma > 0
* and it is always aggro, since it just attacks players with karma
*
* @version $Revision: 1.20.4.6 $ $Date: 2005/07/23 16:13:39 $
*/
public class L2FriendlyMobInstance extends L2Attackable
{
public L2FriendlyMobInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
setInstanceType(InstanceType.L2FriendlyMobInstance);
}
@Override
public final FriendlyMobKnownList getKnownList()
{
return (FriendlyMobKnownList)super.getKnownList();
}
@Override
public void initKnownList()
{
setKnownList(new FriendlyMobKnownList(this));
}
@Override
public boolean isAutoAttackable(L2Character attacker)
{
if (attacker instanceof L2PcInstance)
return ((L2PcInstance)attacker).getKarma() > 0;
return false;
}
@Override
public boolean isAggressive()
{
return true;
}
}