/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.network.clientpackets; import java.util.Collection; import com.l2jserver.gameserver.TaskPriority; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo; import com.l2jserver.gameserver.network.serverpackets.SpawnItem; import com.l2jserver.gameserver.network.serverpackets.UserInfo; public class RequestRecordInfo extends L2GameClientPacket { private static final String _C__6E_REQUEST_RECORD_INFO = "[C] 6E RequestRecordInfo"; /** urgent messages, execute immediatly */ public TaskPriority getPriority() { return TaskPriority.PR_NORMAL; } @Override protected void readImpl() { // trigger } @Override protected void runImpl() { L2PcInstance _activeChar = getClient().getActiveChar(); if (_activeChar == null) return; _activeChar.sendPacket(new UserInfo(_activeChar)); _activeChar.sendPacket(new ExBrExtraUserInfo(_activeChar)); Collection<L2Object> objs = _activeChar.getKnownList().getKnownObjects().values(); //synchronized (_activeChar.getKnownList().getKnownObjects()) { for (L2Object object : objs) { if (object.getPoly().isMorphed() && object.getPoly().getPolyType().equals("item")) _activeChar.sendPacket(new SpawnItem(object)); else { object.sendInfo(_activeChar); if (object instanceof L2Character) { // Update the state of the L2Character object client // side by sending Server->Client packet // MoveToPawn/CharMoveToLocation and AutoAttackStart to // the L2PcInstance L2Character obj = (L2Character) object; if (obj.getAI() != null) obj.getAI().describeStateToPlayer(_activeChar); } } } } } @Override public String getType() { return _C__6E_REQUEST_RECORD_INFO; } }