/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.clientpackets;
import java.util.Collection;
import com.l2jserver.gameserver.TaskPriority;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
import com.l2jserver.gameserver.network.serverpackets.SpawnItem;
import com.l2jserver.gameserver.network.serverpackets.UserInfo;
public class RequestRecordInfo extends L2GameClientPacket
{
private static final String _C__6E_REQUEST_RECORD_INFO = "[C] 6E RequestRecordInfo";
/** urgent messages, execute immediatly */
public TaskPriority getPriority() { return TaskPriority.PR_NORMAL; }
@Override
protected void readImpl()
{
// trigger
}
@Override
protected void runImpl()
{
L2PcInstance _activeChar = getClient().getActiveChar();
if (_activeChar == null)
return;
_activeChar.sendPacket(new UserInfo(_activeChar));
_activeChar.sendPacket(new ExBrExtraUserInfo(_activeChar));
Collection<L2Object> objs = _activeChar.getKnownList().getKnownObjects().values();
//synchronized (_activeChar.getKnownList().getKnownObjects())
{
for (L2Object object : objs)
{
if (object.getPoly().isMorphed()
&& object.getPoly().getPolyType().equals("item"))
_activeChar.sendPacket(new SpawnItem(object));
else
{
object.sendInfo(_activeChar);
if (object instanceof L2Character)
{
// Update the state of the L2Character object client
// side by sending Server->Client packet
// MoveToPawn/CharMoveToLocation and AutoAttackStart to
// the L2PcInstance
L2Character obj = (L2Character) object;
if (obj.getAI() != null)
obj.getAI().describeStateToPlayer(_activeChar);
}
}
}
}
}
@Override
public String getType()
{
return _C__6E_REQUEST_RECORD_INFO;
}
}