/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets;
import com.l2jserver.gameserver.datatables.ExperienceTable;
import com.l2jserver.gameserver.model.Elementals;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.itemcontainer.Inventory;
/**
*
* TODO Add support for Eval. Score
*
* dddddSdddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddffffddddSddd rev420
* dddddSdddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddffffddddSdddcccddhh rev478
* dddddSdddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddffffddddSdddcccddhhddd rev551
* @version $Revision: 1.2.2.2.2.8 $ $Date: 2005/03/27 15:29:39 $
*/
public class GMViewCharacterInfo extends L2GameServerPacket
{
private static final String _S__8F_GMVIEWCHARINFO = "[S] 95 GMViewCharacterInfo";
private L2PcInstance _activeChar;
/**
* @param _characters
*/
public GMViewCharacterInfo(L2PcInstance character)
{
_activeChar = character;
}
@Override
protected final void writeImpl()
{
float moveMultiplier = _activeChar.getMovementSpeedMultiplier();
int _runSpd = (int) (_activeChar.getRunSpeed() / moveMultiplier);
int _walkSpd = (int) (_activeChar.getWalkSpeed() / moveMultiplier);
writeC(0x95);
writeD(_activeChar.getX());
writeD(_activeChar.getY());
writeD(_activeChar.getZ());
writeD(_activeChar.getHeading());
writeD(_activeChar.getObjectId());
writeS(_activeChar.getName());
writeD(_activeChar.getRace().ordinal());
writeD(_activeChar.getAppearance().getSex()? 1 : 0);
writeD(_activeChar.getClassId().getId());
writeD(_activeChar.getLevel());
writeQ(_activeChar.getExp());
writeF((float)(_activeChar.getExp() - ExperienceTable.getInstance().getExpForLevel(_activeChar.getLevel())) /
(ExperienceTable.getInstance().getExpForLevel(_activeChar.getLevel() + 1) - ExperienceTable.getInstance().getExpForLevel(_activeChar.getLevel()))); // High Five exp %
writeD(_activeChar.getSTR());
writeD(_activeChar.getDEX());
writeD(_activeChar.getCON());
writeD(_activeChar.getINT());
writeD(_activeChar.getWIT());
writeD(_activeChar.getMEN());
writeD(_activeChar.getMaxVisibleHp());
writeD((int) _activeChar.getCurrentHp());
writeD(_activeChar.getMaxMp());
writeD((int)_activeChar.getCurrentMp());
writeD(_activeChar.getSp());
writeD(_activeChar.getCurrentLoad());
writeD(_activeChar.getMaxLoad());
writeD(_activeChar.getPkKills());
writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIR));
writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_REAR));
writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEAR));
writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_NECK));
writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RFINGER));
writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LFINGER));
writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HEAD));
writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RHAND));
writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LHAND));
writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_GLOVES));
writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_CHEST));
writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEGS));
writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FEET));
writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_CLOAK));
writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RHAND));
writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIR));
writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIR2));
// T1 new D's
writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RBRACELET));
writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LBRACELET));
writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_DECO1));
writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_DECO2));
writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_DECO3));
writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_DECO4));
writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_DECO5));
writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_DECO6));
writeD(0); // T3 Unknown
// end of T1 new D's
writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_REAR));
writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEAR));
writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_NECK));
writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RFINGER));
writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LFINGER));
writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FEET));
writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CLOAK));
writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIR2));
// T1 new D's
writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RBRACELET));
writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LBRACELET));
writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_DECO1));
writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_DECO2));
writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_DECO3));
writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_DECO4));
writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_DECO5));
writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_DECO6));
writeD(0); // T3 Unknown
writeD(0); // T3 Unknown
writeD(0); // T3 Unknown
// end of T1 new D's
// c6 new h's
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_RHAND));
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_RHAND));
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
// end of c6 new h's
// start of T1 new h's
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
// end of T1 new h's
writeH(0x00);
writeH(0x00);
writeD(_activeChar.getPAtk(null));
writeD(_activeChar.getPAtkSpd());
writeD(_activeChar.getPDef(null));
writeD(_activeChar.getEvasionRate(null));
writeD(_activeChar.getAccuracy());
writeD(_activeChar.getCriticalHit(null, null));
writeD(_activeChar.getMAtk(null, null));
writeD(_activeChar.getMAtkSpd());
writeD(_activeChar.getPAtkSpd());
writeD(_activeChar.getMDef(null, null));
writeD(_activeChar.getPvpFlag()); // 0-non-pvp 1-pvp = violett name
writeD(_activeChar.getKarma());
writeD(_runSpd);
writeD(_walkSpd);
writeD(_runSpd); // swimspeed
writeD(_walkSpd); // swimspeed
writeD(_runSpd);
writeD(_walkSpd);
writeD(_runSpd);
writeD(_walkSpd);
writeF(moveMultiplier);
writeF(_activeChar.getAttackSpeedMultiplier()); //2.9);//
writeF(_activeChar.getCollisionRadius()); // scale
writeF(_activeChar.getCollisionHeight()); // y offset ??!? fem dwarf 4033
writeD(_activeChar.getAppearance().getHairStyle());
writeD(_activeChar.getAppearance().getHairColor());
writeD(_activeChar.getAppearance().getFace());
writeD(_activeChar.isGM() ? 0x01 : 0x00); // builder level
writeS(_activeChar.getTitle());
writeD(_activeChar.getClanId()); // pledge id
writeD(_activeChar.getClanCrestId()); // pledge crest id
writeD(_activeChar.getAllyId()); // ally id
writeC(_activeChar.getMountType()); // mount type
writeC(_activeChar.getPrivateStoreType());
writeC(_activeChar.hasDwarvenCraft() ? 1 : 0);
writeD(_activeChar.getPkKills());
writeD(_activeChar.getPvpKills());
writeH(_activeChar.getRecomLeft());
writeH(_activeChar.getRecomHave()); //Blue value for name (0 = white, 255 = pure blue)
writeD(_activeChar.getClassId().getId());
writeD(0x00); // special effects? circles around player...
writeD(_activeChar.getMaxCp());
writeD((int) _activeChar.getCurrentCp());
writeC(_activeChar.isRunning() ? 0x01 : 0x00); //changes the Speed display on Status Window
writeC(321);
writeD(_activeChar.getPledgeClass()); //changes the text above CP on Status Window
writeC(_activeChar.isNoble() ? 0x01 : 0x00);
writeC(_activeChar.isHero() ? 0x01 : 0x00);
writeD(_activeChar.getAppearance().getNameColor());
writeD(_activeChar.getAppearance().getTitleColor());
byte attackAttribute = _activeChar.getAttackElement();
writeH(attackAttribute);
writeH(_activeChar.getAttackElementValue(attackAttribute));
writeH(_activeChar.getDefenseElementValue(Elementals.FIRE));
writeH(_activeChar.getDefenseElementValue(Elementals.WATER));
writeH(_activeChar.getDefenseElementValue(Elementals.WIND));
writeH(_activeChar.getDefenseElementValue(Elementals.EARTH));
writeH(_activeChar.getDefenseElementValue(Elementals.HOLY));
writeH(_activeChar.getDefenseElementValue(Elementals.DARK));
writeD(_activeChar.getFame());
writeD(_activeChar.getVitalityPoints());
}
/* (non-Javadoc)
* @see com.l2jserver.gameserver.serverpackets.ServerBasePacket#getType()
*/
@Override
public String getType()
{
return _S__8F_GMVIEWCHARINFO;
}
}