/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets;
import com.l2jserver.gameserver.model.actor.L2Character;
/**
*
* 0000: 76 7a 07 80 49 ea 01 00 00 c1 37 fe uz..Ic'.J.....7. <p>
* 0010: ff 9e c3 03 00 8f f3 ff ff .........<p>
* <p>
*
* format dddddd (player id, target id, distance, startx, starty, startz)<p>
*
*
* @version $Revision: 1.1.2.1.2.3 $ $Date: 2005/03/27 15:29:57 $
*/
public class ValidateLocation extends L2GameServerPacket
{
private static final String _S__76_SETTOLOCATION = "[S] 79 ValidateLocation";
private int _charObjId;
private int _x, _y, _z, _heading;
public ValidateLocation(L2Character cha)
{
_charObjId = cha.getObjectId();
_x = cha.getX();
_y = cha.getY();
_z = cha.getZ();
_heading = cha.getHeading();
}
@Override
protected final void writeImpl()
{
writeC(0x79);
writeD(_charObjId);
writeD(_x);
writeD(_y);
writeD(_z);
writeD(_heading);
}
/* (non-Javadoc)
* @see com.l2jserver.gameserver.serverpackets.ServerBasePacket#getType()
*/
@Override
public String getType()
{
return _S__76_SETTOLOCATION;
}
}