/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.actor.instance; import com.l2jserver.Config; import com.l2jserver.gameserver.ThreadPoolManager; import com.l2jserver.gameserver.instancemanager.RaidBossPointsManager; import com.l2jserver.gameserver.instancemanager.RaidBossSpawnManager; import com.l2jserver.gameserver.model.L2Skill; import com.l2jserver.gameserver.model.L2Spawn; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Summon; import com.l2jserver.gameserver.model.entity.Hero; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; import com.l2jserver.gameserver.templates.chars.L2NpcTemplate; import com.l2jserver.util.Rnd; /** * This class manages all RaidBoss. * In a group mob, there are one master called RaidBoss and several slaves called Minions. * * @version $Revision: 1.20.4.6 $ $Date: 2005/04/06 16:13:39 $ */ public class L2RaidBossInstance extends L2MonsterInstance { private static final int RAIDBOSS_MAINTENANCE_INTERVAL = 30000; // 30 sec private RaidBossSpawnManager.StatusEnum _raidStatus; private boolean _useRaidCurse = true; /** * Constructor of L2RaidBossInstance (use L2Character and L2NpcInstance constructor).<BR><BR> * * <B><U> Actions</U> :</B><BR><BR> * <li>Call the L2Character constructor to set the _template of the L2RaidBossInstance (copy skills from template to object and link _calculators to NPC_STD_CALCULATOR) </li> * <li>Set the name of the L2RaidBossInstance</li> * <li>Create a RandomAnimation Task that will be launched after the calculated delay if the server allow it </li><BR><BR> * * @param objectId Identifier of the object to initialized * @param L2NpcTemplate Template to apply to the NPC */ public L2RaidBossInstance(int objectId, L2NpcTemplate template) { super(objectId, template); setInstanceType(InstanceType.L2RaidBossInstance); setIsRaid(true); } @Override public void onSpawn() { setIsNoRndWalk(true); super.onSpawn(); } @Override protected int getMaintenanceInterval() { return RAIDBOSS_MAINTENANCE_INTERVAL; } @Override public boolean doDie(L2Character killer) { if (!super.doDie(killer)) return false; L2PcInstance player = null; if (killer instanceof L2PcInstance) player = (L2PcInstance) killer; else if (killer instanceof L2Summon) player = ((L2Summon) killer).getOwner(); if (player != null) { broadcastPacket(SystemMessage.getSystemMessage(SystemMessageId.RAID_WAS_SUCCESSFUL)); if (player.getParty() != null) { for (L2PcInstance member : player.getParty().getPartyMembers()) { RaidBossPointsManager.getInstance().addPoints(member, this.getNpcId(), (this.getLevel() / 2) + Rnd.get(-5, 5)); if(member.isNoble()) Hero.getInstance().setRBkilled(member.getObjectId(), this.getNpcId()); } } else { RaidBossPointsManager.getInstance().addPoints(player, this.getNpcId(), (this.getLevel() / 2) + Rnd.get(-5, 5)); if(player.isNoble()) Hero.getInstance().setRBkilled(player.getObjectId(), this.getNpcId()); } } RaidBossSpawnManager.getInstance().updateStatus(this, true); return true; } /** * Spawn all minions at a regular interval Also if boss is too far from home * location at the time of this check, teleport it home * */ @Override protected void startMaintenanceTask() { if (getTemplate().getMinionData() != null) getMinionList().spawnMinions(); _maintenanceTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new Runnable() { public void run() { checkAndReturnToSpawn(); } }, 60000, getMaintenanceInterval()+Rnd.get(5000)); } protected void checkAndReturnToSpawn() { if (isDead() || isMovementDisabled()) return; // Gordon does not have permanent spawn if (getNpcId() == 29095) return; final L2Spawn spawn = getSpawn(); if (spawn == null) return; final int spawnX = spawn.getLocx(); final int spawnY = spawn.getLocy(); final int spawnZ = spawn.getLocz(); if (!isInCombat() && !isMovementDisabled()) { if (!isInsideRadius(spawnX, spawnY, spawnZ, Math.max(Config.MAX_DRIFT_RANGE, 200), true, false)) teleToLocation(spawnX, spawnY, spawnZ, false); } } /** * Reduce the current HP of the L2Attackable, update its _aggroList and launch the doDie Task if necessary.<BR><BR> * */ @Override public void reduceCurrentHp(double damage, L2Character attacker, boolean awake, boolean isDOT, L2Skill skill) { super.reduceCurrentHp(damage, attacker, awake, isDOT, skill); } public void setRaidStatus (RaidBossSpawnManager.StatusEnum status) { _raidStatus = status; } public RaidBossSpawnManager.StatusEnum getRaidStatus() { return _raidStatus; } @Override public float getVitalityPoints(int damage) { return - super.getVitalityPoints(damage) / 100; } @Override public boolean useVitalityRate() { return false; } public void setUseRaidCurse(boolean val) { _useRaidCurse = val; } /* (non-Javadoc) * @see com.l2jserver.gameserver.model.actor.L2Character#giveRaidCurse() */ @Override public boolean giveRaidCurse() { return _useRaidCurse; } }