/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.actor.instance;
import com.l2jserver.Config;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.instancemanager.RaidBossPointsManager;
import com.l2jserver.gameserver.instancemanager.RaidBossSpawnManager;
import com.l2jserver.gameserver.model.L2Skill;
import com.l2jserver.gameserver.model.L2Spawn;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Summon;
import com.l2jserver.gameserver.model.entity.Hero;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
import com.l2jserver.util.Rnd;
/**
* This class manages all RaidBoss.
* In a group mob, there are one master called RaidBoss and several slaves called Minions.
*
* @version $Revision: 1.20.4.6 $ $Date: 2005/04/06 16:13:39 $
*/
public class L2RaidBossInstance extends L2MonsterInstance
{
private static final int RAIDBOSS_MAINTENANCE_INTERVAL = 30000; // 30 sec
private RaidBossSpawnManager.StatusEnum _raidStatus;
private boolean _useRaidCurse = true;
/**
* Constructor of L2RaidBossInstance (use L2Character and L2NpcInstance constructor).<BR><BR>
*
* <B><U> Actions</U> :</B><BR><BR>
* <li>Call the L2Character constructor to set the _template of the L2RaidBossInstance (copy skills from template to object and link _calculators to NPC_STD_CALCULATOR) </li>
* <li>Set the name of the L2RaidBossInstance</li>
* <li>Create a RandomAnimation Task that will be launched after the calculated delay if the server allow it </li><BR><BR>
*
* @param objectId Identifier of the object to initialized
* @param L2NpcTemplate Template to apply to the NPC
*/
public L2RaidBossInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
setInstanceType(InstanceType.L2RaidBossInstance);
setIsRaid(true);
}
@Override
public void onSpawn()
{
setIsNoRndWalk(true);
super.onSpawn();
}
@Override
protected int getMaintenanceInterval()
{
return RAIDBOSS_MAINTENANCE_INTERVAL;
}
@Override
public boolean doDie(L2Character killer)
{
if (!super.doDie(killer))
return false;
L2PcInstance player = null;
if (killer instanceof L2PcInstance)
player = (L2PcInstance) killer;
else if (killer instanceof L2Summon)
player = ((L2Summon) killer).getOwner();
if (player != null)
{
broadcastPacket(SystemMessage.getSystemMessage(SystemMessageId.RAID_WAS_SUCCESSFUL));
if (player.getParty() != null)
{
for (L2PcInstance member : player.getParty().getPartyMembers())
{
RaidBossPointsManager.getInstance().addPoints(member, this.getNpcId(), (this.getLevel() / 2) + Rnd.get(-5, 5));
if(member.isNoble())
Hero.getInstance().setRBkilled(member.getObjectId(), this.getNpcId());
}
}
else
{
RaidBossPointsManager.getInstance().addPoints(player, this.getNpcId(), (this.getLevel() / 2) + Rnd.get(-5, 5));
if(player.isNoble())
Hero.getInstance().setRBkilled(player.getObjectId(), this.getNpcId());
}
}
RaidBossSpawnManager.getInstance().updateStatus(this, true);
return true;
}
/**
* Spawn all minions at a regular interval Also if boss is too far from home
* location at the time of this check, teleport it home
*
*/
@Override
protected void startMaintenanceTask()
{
if (getTemplate().getMinionData() != null)
getMinionList().spawnMinions();
_maintenanceTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new Runnable() {
public void run()
{
checkAndReturnToSpawn();
}
}, 60000, getMaintenanceInterval()+Rnd.get(5000));
}
protected void checkAndReturnToSpawn()
{
if (isDead() || isMovementDisabled())
return;
// Gordon does not have permanent spawn
if (getNpcId() == 29095)
return;
final L2Spawn spawn = getSpawn();
if (spawn == null)
return;
final int spawnX = spawn.getLocx();
final int spawnY = spawn.getLocy();
final int spawnZ = spawn.getLocz();
if (!isInCombat() && !isMovementDisabled())
{
if (!isInsideRadius(spawnX, spawnY, spawnZ, Math.max(Config.MAX_DRIFT_RANGE, 200), true, false))
teleToLocation(spawnX, spawnY, spawnZ, false);
}
}
/**
* Reduce the current HP of the L2Attackable, update its _aggroList and launch the doDie Task if necessary.<BR><BR>
*
*/
@Override
public void reduceCurrentHp(double damage, L2Character attacker, boolean awake, boolean isDOT, L2Skill skill)
{
super.reduceCurrentHp(damage, attacker, awake, isDOT, skill);
}
public void setRaidStatus (RaidBossSpawnManager.StatusEnum status)
{
_raidStatus = status;
}
public RaidBossSpawnManager.StatusEnum getRaidStatus()
{
return _raidStatus;
}
@Override
public float getVitalityPoints(int damage)
{
return - super.getVitalityPoints(damage) / 100;
}
@Override
public boolean useVitalityRate()
{
return false;
}
public void setUseRaidCurse(boolean val)
{
_useRaidCurse = val;
}
/* (non-Javadoc)
* @see com.l2jserver.gameserver.model.actor.L2Character#giveRaidCurse()
*/
@Override
public boolean giveRaidCurse()
{
return _useRaidCurse;
}
}