/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model;
/**
* This class ...
*
* @version $Revision: 1.2.4.1 $ $Date: 2005/03/27 15:29:32 $
*/
public final class TradeItem
{
private int _objectId;
private int _itemId;
private long _price;
private long _storePrice;
private long _count;
private int _enchantLevel;
public TradeItem()
{
}
public void setObjectId(int id)
{
_objectId = id;
}
public int getObjectId()
{
return _objectId;
}
public void setItemId(int id)
{
_itemId = id;
}
public int getItemId()
{
return _itemId;
}
public void setOwnersPrice(long price)
{
_price = price;
}
public long getOwnersPrice()
{
return _price;
}
public void setstorePrice(long price)
{
_storePrice = price;
}
public long getStorePrice()
{
return _storePrice;
}
public void setCount(long count)
{
_count = count;
}
public long getCount()
{
return _count;
}
public void setEnchantLevel(int enchant)
{
_enchantLevel = enchant;
}
public int getEnchantLevel()
{
return _enchantLevel;
}
}