/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jserver.gameserver.model.actor.position;
import com.l2jserver.gameserver.model.L2WorldRegion;
import com.l2jserver.gameserver.model.actor.L2Character;
/**
*
* @author Erb
*/
public class CharPosition extends ObjectPosition
{
// =========================================================
// Constructor
public CharPosition(L2Character activeObject)
{
super(activeObject);
}
@Override
protected void badCoords()
{
getActiveObject().decayMe();
}
@Override
public final void setWorldRegion(L2WorldRegion value)
{
if(getWorldRegion() != null && getActiveObject() instanceof L2Character) // confirm revalidation of old region's zones
{
if (value != null)
getWorldRegion().revalidateZones((L2Character)getActiveObject()); // at world region change
else
getWorldRegion().removeFromZones((L2Character)getActiveObject()); // at world region change
}
super.setWorldRegion(value);
}
}