/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.clientpackets;
import com.l2jserver.Config;
import com.l2jserver.gameserver.datatables.HennaTable;
import com.l2jserver.gameserver.datatables.HennaTreeTable;
import com.l2jserver.gameserver.model.L2HennaInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.templates.item.L2Henna;
import com.l2jserver.gameserver.util.Util;
/**
* This class ...
*
* @version $Revision$ $Date$
*/
public final class RequestHennaEquip extends L2GameClientPacket
{
private static final String _C__6F_REQUESTHENNAEQUIP = "[C] 6F RequestHennaEquip";
private int _symbolId;
@Override
protected void readImpl()
{
_symbolId = readD();
}
@Override
protected void runImpl()
{
L2PcInstance activeChar = getClient().getActiveChar();
if (activeChar == null)
return;
if (!getClient().getFloodProtectors().getTransaction().tryPerformAction("HennaEquip"))
return;
L2Henna template = HennaTable.getInstance().getTemplate(_symbolId);
if (template == null)
return;
L2HennaInstance henna = new L2HennaInstance(template);
long _count = 0;
/**
* Prevents henna drawing exploit:
* 1) talk to L2SymbolMakerInstance
* 2) RequestHennaList
* 3) Don't close the window and go to a GrandMaster and change your subclass
* 4) Get SymbolMaker range again and press draw
* You could draw any kind of henna just having the required subclass...
*/
boolean cheater = true;
for (L2HennaInstance h : HennaTreeTable.getInstance().getAvailableHenna(activeChar.getClassId()))
{
if (h.getSymbolId() == henna.getSymbolId())
{
cheater = false;
break;
}
}
try
{
_count = activeChar.getInventory().getItemByItemId(henna.getItemIdDye()).getCount();
}
catch(Exception e){}
if (activeChar.getHennaEmptySlots() == 0)
{
activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.SYMBOLS_FULL));
return;
}
if (!cheater && (_count >= henna.getAmountDyeRequire()) && (activeChar.getAdena() >= henna.getPrice()) && activeChar.addHenna(henna))
{
activeChar.destroyItemByItemId("Henna", henna.getItemIdDye(), henna.getAmountDyeRequire(), activeChar, true);
activeChar.getInventory().reduceAdena("Henna", henna.getPrice(), activeChar, activeChar.getLastFolkNPC());
InventoryUpdate iu = new InventoryUpdate();
iu.addModifiedItem(activeChar.getInventory().getAdenaInstance());
activeChar.sendPacket(iu);
activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.SYMBOL_ADDED));
}
else
{
activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CANT_DRAW_SYMBOL));
if ((!activeChar.isGM()) && (cheater))
Util.handleIllegalPlayerAction(activeChar,"Exploit attempt: Character "+activeChar.getName()+" of account "+activeChar.getAccountName()+" tryed to add a forbidden henna.",Config.DEFAULT_PUNISH);
}
}
@Override
public String getType()
{
return _C__6F_REQUESTHENNAEQUIP;
}
}