/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.actor.status;
import com.l2jserver.Config;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2ClanHallManagerInstance;
import com.l2jserver.gameserver.model.actor.instance.L2NpcInstance;
public class FolkStatus extends NpcStatus
{
public FolkStatus(L2Npc activeChar)
{
super(activeChar);
}
@Override
public final void reduceHp(double value, L2Character attacker)
{
reduceHp(value, attacker, true, false, false);
}
@Override
public final void reduceHp(double value, L2Character attacker, boolean awake, boolean isDOT, boolean isHpConsumption)
{
}
@Override
public final void reduceMp(double value)
{
//If Clan Hall buff are free and it's a Clan Hall Manager MP won't get reduced.
if (Config.CH_BUFF_FREE && (getActiveChar() instanceof L2ClanHallManagerInstance))
{
return;
}
super.reduceMp(value);
}
@Override
public L2NpcInstance getActiveChar()
{
return (L2NpcInstance) super.getActiveChar();
}
}