/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.skills.l2skills;
import com.l2jserver.gameserver.datatables.SkillTable;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.L2Skill;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.templates.StatsSet;
public class L2SkillLearnSkill extends L2Skill
{
private final int[] _learnSkillId;
private final int[] _learnSkillLvl;
public L2SkillLearnSkill(StatsSet set)
{
super(set);
String[] ar = set.getString("learnSkillId", "0").split(",");
int[] ar2 = new int[ar.length];
for (int i = 0; i < ar.length; i++)
ar2[i] = Integer.parseInt(ar[i]);
_learnSkillId = ar2;
ar = set.getString("learnSkillLvl", "1").split(",");
ar2 = new int[_learnSkillId.length];
for (int i = 0; i < _learnSkillId.length; i++)
ar2[i] = 1;
for (int i = 0; i < ar.length; i++)
ar2[i] = Integer.parseInt(ar[i]);
_learnSkillLvl = ar2;
}
@Override
public void useSkill(L2Character activeChar, L2Object[] targets)
{
if (!(activeChar instanceof L2PcInstance))
return;
final L2PcInstance player = ((L2PcInstance)activeChar);
L2Skill newSkill;
for (int i = 0; i < _learnSkillId.length; i++)
{
if (player.getSkillLevel(_learnSkillId[i]) < _learnSkillLvl[i] && _learnSkillId[i] != 0)
{
newSkill = SkillTable.getInstance().getInfo(_learnSkillId[i], _learnSkillLvl[i]);
if (newSkill != null)
player.addSkill(newSkill, true);
}
}
}
}