/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.clientpackets;
import java.nio.BufferUnderflowException;
import com.l2jserver.Config;
import com.l2jserver.gameserver.TaskPriority;
import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.model.L2CharPosition;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
import com.l2jserver.gameserver.network.serverpackets.StopMove;
import com.l2jserver.gameserver.util.Util;
/**
* This class ...
*
* @version $Revision: 1.11.2.4.2.4 $ $Date: 2005/03/27 15:29:30 $
*/
public class MoveBackwardToLocation extends L2GameClientPacket
{
private static final String _C__0F_MOVEBACKWARDTOLOC = "[C] 0F MoveBackwardToLoc";
//private static Logger _log = Logger.getLogger(MoveBackwardToLocation.class.getName());
// cdddddd
private int _targetX;
private int _targetY;
private int _targetZ;
private int _originX;
private int _originY;
private int _originZ;
private int _moveMovement;
//For geodata
private int _curX;
private int _curY;
@SuppressWarnings("unused")
private int _curZ;
public TaskPriority getPriority()
{
return TaskPriority.PR_HIGH;
}
@Override
protected void readImpl()
{
_targetX = readD();
_targetY = readD();
_targetZ = readD();
_originX = readD();
_originY = readD();
_originZ = readD();
try
{
_moveMovement = readD(); // is 0 if cursor keys are used 1 if mouse is used
}
catch (BufferUnderflowException e)
{
if (Config.L2WALKER_PROTECTION)
{
L2PcInstance activeChar = getClient().getActiveChar();
Util.handleIllegalPlayerAction(activeChar, "Player " + activeChar.getName() + " is trying to use L2Walker and got kicked.", Config.DEFAULT_PUNISH);
}
}
}
@Override
protected void runImpl()
{
L2PcInstance activeChar = getClient().getActiveChar();
if (activeChar == null)
return;
if (_targetX == _originX && _targetY == _originY && _targetZ == _originZ)
{
activeChar.sendPacket(new StopMove(activeChar));
return;
}
// Correcting targetZ from floor level to head level (?)
// Client is giving floor level as targetZ but that floor level doesn't
// match our current geodata and teleport coords as good as head level!
// L2J uses floor, not head level as char coordinates. This is some
// sort of incompatibility fix.
// Validate position packets sends head level.
_targetZ += activeChar.getTemplate().collisionHeight;
_curX = activeChar.getX();
_curY = activeChar.getY();
_curZ = activeChar.getZ();
if (activeChar.getTeleMode() > 0)
{
if (activeChar.getTeleMode() == 1)
activeChar.setTeleMode(0);
activeChar.sendPacket(ActionFailed.STATIC_PACKET);
activeChar.teleToLocation(_targetX, _targetY, _targetZ, false);
return;
}
if (_moveMovement == 0 && Config.GEODATA < 1) // cursor movement without geodata is disabled
{
activeChar.sendPacket(ActionFailed.STATIC_PACKET);
}
else
{
double dx = _targetX - _curX;
double dy = _targetY - _curY;
// Can't move if character is confused, or trying to move a huge distance
if (activeChar.isOutOfControl() || ((dx * dx + dy * dy) > 98010000)) // 9900*9900
{
activeChar.sendPacket(ActionFailed.STATIC_PACKET);
return;
}
activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new L2CharPosition(_targetX, _targetY, _targetZ, 0), _moveMovement == 0);
/*if (activeChar.getParty() != null)
activeChar.getParty().broadcastToPartyMembers(activeChar, new PartyMemberPosition(activeChar));*/
}
}
@Override
public String getType()
{
return _C__0F_MOVEBACKWARDTOLOC;
}
}