/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.actor.instance; import com.l2jserver.Config; import com.l2jserver.gameserver.ThreadPoolManager; import com.l2jserver.gameserver.ai.CtrlIntention; import com.l2jserver.gameserver.model.L2CharPosition; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.network.serverpackets.ActionFailed; import com.l2jserver.gameserver.network.serverpackets.MyTargetSelected; import com.l2jserver.gameserver.network.serverpackets.ValidateLocation; import com.l2jserver.gameserver.templates.chars.L2NpcTemplate; import com.l2jserver.util.Rnd; /** * @author Kerberos */ public class L2TownPetInstance extends L2Npc { int randomX, randomY, spawnX, spawnY; public L2TownPetInstance(int objectId, L2NpcTemplate template) { super(objectId, template); setInstanceType(InstanceType.L2TownPetInstance); if (Config.ALLOW_PET_WALKERS) ThreadPoolManager.getInstance().scheduleAiAtFixedRate(new RandomWalkTask(), 2000, 4000); } @Override public void onAction(L2PcInstance player, boolean interact) { if (!canTarget(player)) return; if (this != player.getTarget()) { // Set the target of the L2PcInstance player player.setTarget(this); // Send a Server->Client packet MyTargetSelected to the L2PcInstance player // The color to display in the select window is White MyTargetSelected my = new MyTargetSelected(getObjectId(), 0); player.sendPacket(my); // Send a Server->Client packet ValidateLocation to correct the L2ArtefactInstance position and heading on the client player.sendPacket(new ValidateLocation(this)); } else if (interact) { // Calculate the distance between the L2PcInstance and the L2NpcInstance if (!canInteract(player)) { // Notify the L2PcInstance AI with AI_INTENTION_INTERACT player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this); } } // Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet player.sendPacket(ActionFailed.STATIC_PACKET); } @Override public void onSpawn() { super.onSpawn(); spawnX = getX(); spawnY = getY(); } public class RandomWalkTask implements Runnable { public void run() { if(!isInActiveRegion()) return; // but rather the AI should be turned off completely.. randomX = spawnX + Rnd.get(2*50)-50; randomY = spawnY + Rnd.get(2*50)-50; setRunning(); if ((randomX != getX()) && (randomY != getY())) getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new L2CharPosition(randomX,randomY,getZ(),0)); } } }