/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.actor.instance;
import com.l2jserver.Config;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.model.L2CharPosition;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
import com.l2jserver.gameserver.network.serverpackets.MyTargetSelected;
import com.l2jserver.gameserver.network.serverpackets.ValidateLocation;
import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
import com.l2jserver.util.Rnd;
/**
* @author Kerberos
*/
public class L2TownPetInstance extends L2Npc
{
int randomX, randomY, spawnX, spawnY;
public L2TownPetInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
setInstanceType(InstanceType.L2TownPetInstance);
if (Config.ALLOW_PET_WALKERS)
ThreadPoolManager.getInstance().scheduleAiAtFixedRate(new RandomWalkTask(), 2000, 4000);
}
@Override
public void onAction(L2PcInstance player, boolean interact)
{
if (!canTarget(player)) return;
if (this != player.getTarget())
{
// Set the target of the L2PcInstance player
player.setTarget(this);
// Send a Server->Client packet MyTargetSelected to the L2PcInstance player
// The color to display in the select window is White
MyTargetSelected my = new MyTargetSelected(getObjectId(), 0);
player.sendPacket(my);
// Send a Server->Client packet ValidateLocation to correct the L2ArtefactInstance position and heading on the client
player.sendPacket(new ValidateLocation(this));
}
else if (interact)
{
// Calculate the distance between the L2PcInstance and the L2NpcInstance
if (!canInteract(player))
{
// Notify the L2PcInstance AI with AI_INTENTION_INTERACT
player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
}
}
// Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
player.sendPacket(ActionFailed.STATIC_PACKET);
}
@Override
public void onSpawn()
{
super.onSpawn();
spawnX = getX();
spawnY = getY();
}
public class RandomWalkTask implements Runnable
{
public void run()
{
if(!isInActiveRegion()) return; // but rather the AI should be turned off completely..
randomX = spawnX + Rnd.get(2*50)-50;
randomY = spawnY + Rnd.get(2*50)-50;
setRunning();
if ((randomX != getX()) && (randomY != getY()))
getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new L2CharPosition(randomX,randomY,getZ(),0));
}
}
}