/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.skills.effects;
import com.l2jserver.gameserver.ai.CtrlEvent;
import com.l2jserver.gameserver.model.L2Effect;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Playable;
import com.l2jserver.gameserver.model.actor.L2Summon;
import com.l2jserver.gameserver.model.actor.instance.L2EffectPointInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.skills.Env;
import com.l2jserver.gameserver.templates.effects.EffectTemplate;
import com.l2jserver.gameserver.templates.skills.L2EffectType;
/**
* @author Forsaiken
*/
public class EffectSignetAntiSummon extends L2Effect
{
private L2EffectPointInstance _actor;
public EffectSignetAntiSummon(Env env, EffectTemplate template)
{
super(env, template);
}
/**
*
* @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
*/
@Override
public L2EffectType getEffectType()
{
return L2EffectType.SIGNET_GROUND;
}
/**
*
* @see com.l2jserver.gameserver.model.L2Effect#onStart()
*/
@Override
public boolean onStart()
{
_actor = (L2EffectPointInstance) getEffected();
return true;
}
/**
*
* @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
*/
@Override
public boolean onActionTime()
{
if (getCount() == getTotalCount() - 1)
return true; // do nothing first time
int mpConsume = getSkill().getMpConsume();
L2PcInstance caster = (L2PcInstance) getEffector();
for (L2Character cha : _actor.getKnownList().getKnownCharactersInRadius(getSkill().getSkillRadius()))
{
if (cha == null)
continue;
if (cha instanceof L2Playable)
{
if (caster.canAttackCharacter(cha))
{
L2PcInstance owner = null;
if (cha instanceof L2Summon)
owner = ((L2Summon) cha).getOwner();
else
owner = (L2PcInstance) cha;
if (owner != null && owner.getPet() != null)
{
if (mpConsume > getEffector().getCurrentMp())
{
getEffector().sendPacket(SystemMessage.getSystemMessage(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP));
return false;
}
else
getEffector().reduceCurrentMp(mpConsume);
owner.getPet().unSummon(owner);
owner.getAI().notifyEvent(CtrlEvent.EVT_ATTACKED, getEffector());
}
}
}
}
return true;
}
/**
*
* @see com.l2jserver.gameserver.model.L2Effect#onExit()
*/
@Override
public void onExit()
{
if (_actor != null)
_actor.deleteMe();
}
}