/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.actor.status;
import com.l2jserver.Config;
import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.instancemanager.DuelManager;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Playable;
import com.l2jserver.gameserver.model.actor.L2Summon;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.actor.instance.L2SummonInstance;
import com.l2jserver.gameserver.model.actor.stat.PcStat;
import com.l2jserver.gameserver.model.entity.Duel;
import com.l2jserver.gameserver.model.quest.QuestState;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.skills.Formulas;
import com.l2jserver.gameserver.skills.Stats;
import com.l2jserver.gameserver.util.Util;
import com.l2jserver.util.Rnd;
public class PcStatus extends PlayableStatus
{
private double _currentCp = 0; //Current CP of the L2PcInstance
public PcStatus(L2PcInstance activeChar)
{
super(activeChar);
}
@Override
public final void reduceCp(int value)
{
if (getCurrentCp() > value)
setCurrentCp(getCurrentCp() - value);
else
setCurrentCp(0);
}
@Override
public final void reduceHp(double value, L2Character attacker)
{
reduceHp(value, attacker, true, false, false, false);
}
@Override
public final void reduceHp(double value, L2Character attacker, boolean awake, boolean isDOT, boolean isHPConsumption)
{
reduceHp(value, attacker, awake, isDOT, isHPConsumption, false);
}
public final void reduceHp(double value, L2Character attacker, boolean awake, boolean isDOT, boolean isHPConsumption, boolean ignoreCP)
{
if (getActiveChar().isDead())
return;
if (getActiveChar().isInvul() && !(isDOT || isHPConsumption))
return;
if (!isHPConsumption)
{
getActiveChar().stopEffectsOnDamage(awake);
if (getActiveChar().isSitting())
getActiveChar().standUp();
if (!isDOT)
{
if (getActiveChar().isStunned() && Rnd.get(10) == 0)
getActiveChar().stopStunning(true);
}
}
int fullValue = (int) value;
int tDmg = 0;
int mpDam = 0;
if (attacker != null && attacker != getActiveChar())
{
final L2PcInstance attackerPlayer = attacker.getActingPlayer();
if (attackerPlayer != null)
{
if (attackerPlayer.isGM() && !attackerPlayer.getAccessLevel().canGiveDamage())
return;
if (getActiveChar().isInDuel())
{
if (getActiveChar().getDuelState() == Duel.DUELSTATE_DEAD)
return;
else if (getActiveChar().getDuelState() == Duel.DUELSTATE_WINNER)
return;
// cancel duel if player got hit by another player, that is not part of the duel
if (attackerPlayer.getDuelId() != getActiveChar().getDuelId())
getActiveChar().setDuelState(Duel.DUELSTATE_INTERRUPTED);
}
}
// Check and calculate transfered damage
final L2Summon summon = getActiveChar().getPet();
if (summon != null && summon instanceof L2SummonInstance && Util.checkIfInRange(1000, getActiveChar(), summon, true))
{
tDmg = (int)value * (int)getActiveChar().getStat().calcStat(Stats.TRANSFER_DAMAGE_PERCENT, 0, null, null) /100;
// Only transfer dmg up to current HP, it should not be killed
tDmg = Math.min((int)summon.getCurrentHp() - 1, tDmg);
if (tDmg > 0)
{
summon.reduceCurrentHp(tDmg, attacker, null);
value -= tDmg;
fullValue = (int) value; // reduce the announced value here as player will get a message about summon damage
}
}
mpDam = (int) value * (int) getActiveChar().getStat().calcStat(Stats.MANA_SHIELD_PERCENT, 0, null, null) / 100;
if (mpDam > 0)
{
mpDam = (int) (value - mpDam);
if (mpDam > getActiveChar().getCurrentMp())
{
getActiveChar().sendPacket(SystemMessage.getSystemMessage(SystemMessageId.MP_BECAME_0_ARCANE_SHIELD_DISAPPEARING));
getActiveChar().getFirstEffect(1556).stopEffectTask();
value = mpDam - getActiveChar().getCurrentMp();
getActiveChar().setCurrentMp(0);
}
else
{
getActiveChar().reduceCurrentMp(mpDam);
SystemMessage smsg = SystemMessage.getSystemMessage(SystemMessageId.ARCANE_SHIELD_DECREASED_YOUR_MP_BY_S1_INSTEAD_OF_HP);
smsg.addNumber(mpDam);
getActiveChar().sendPacket(smsg);
return;
}
}
final L2PcInstance caster = getActiveChar().getTransferingDamageTo();
if (caster != null
&& getActiveChar().getParty() != null
&& Util.checkIfInRange(1000, getActiveChar(), caster, true)
&& !caster.isDead()
&& getActiveChar() != caster
&& getActiveChar().getParty().getPartyMembers().contains(caster))
{
int transferDmg = 0;
transferDmg = (int) value * (int) getActiveChar().getStat().calcStat(Stats.TRANSFER_DAMAGE_TO_PLAYER, 0, null, null) / 100;
transferDmg = Math.min((int) caster.getCurrentHp() - 1, transferDmg);
if (transferDmg > 0 && attacker instanceof L2Playable)
{
int membersInRange = 0;
for (L2PcInstance member : caster.getParty().getPartyMembers())
{
if (Util.checkIfInRange(1000, member, caster, false) && member != caster)
membersInRange++;
}
if (caster.getCurrentCp() > 0)
{
if (caster.getCurrentCp() > transferDmg)
reduceCp(transferDmg);
else
{
transferDmg = (int) (transferDmg - caster.getCurrentCp());
reduceCp((int) caster.getCurrentCp());
}
}
caster.reduceCurrentHp(transferDmg / membersInRange, attacker, null);
value -= transferDmg;
fullValue = (int) value;
}
}
if (!ignoreCP && attacker instanceof L2Playable)
{
if (getCurrentCp() >= value)
{
setCurrentCp(getCurrentCp() - value); // Set Cp to diff of Cp vs value
value = 0; // No need to subtract anything from Hp
}
else
{
value -= getCurrentCp(); // Get diff from value vs Cp; will apply diff to Hp
setCurrentCp(0, false); // Set Cp to 0
}
}
if (fullValue > 0 && !isDOT)
{
SystemMessage smsg;
// Send a System Message to the L2PcInstance
smsg = SystemMessage.getSystemMessage(SystemMessageId.C1_RECEIVED_DAMAGE_OF_S3_FROM_C2);
smsg.addString(getActiveChar().getName());
smsg.addCharName(attacker);
smsg.addNumber(fullValue);
getActiveChar().sendPacket(smsg);
if (tDmg > 0)
{
smsg = SystemMessage.getSystemMessage(SystemMessageId.C1_RECEIVED_DAMAGE_OF_S3_FROM_C2);
smsg.addString(getActiveChar().getPet().getName());
smsg.addCharName(attacker);
smsg.addNumber(tDmg);
getActiveChar().sendPacket(smsg);
if (attackerPlayer != null)
{
smsg = SystemMessage.getSystemMessage(SystemMessageId.GIVEN_S1_DAMAGE_TO_YOUR_TARGET_AND_S2_DAMAGE_TO_SERVITOR);
smsg.addNumber(fullValue);
smsg.addNumber(tDmg);
attackerPlayer.sendPacket(smsg);
}
}
}
}
if (value > 0)
{
value = getCurrentHp() - value;
if (value <= 0)
{
if (getActiveChar().isInDuel())
{
getActiveChar().disableAllSkills();
stopHpMpRegeneration();
attacker.getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
attacker.sendPacket(ActionFailed.STATIC_PACKET);
// let the DuelManager know of his defeat
DuelManager.getInstance().onPlayerDefeat(getActiveChar());
value = 1;
}
else
value = 0;
}
setCurrentHp(value);
}
if (getActiveChar().getCurrentHp() < 0.5)
{
getActiveChar().abortAttack();
getActiveChar().abortCast();
if (getActiveChar().isInOlympiadMode())
{
stopHpMpRegeneration();
getActiveChar().setIsDead(true);
getActiveChar().setIsPendingRevive(true);
if (getActiveChar().getPet() != null)
getActiveChar().getPet().getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE, null);
return;
}
getActiveChar().doDie(attacker);
if (!Config.DISABLE_TUTORIAL)
{
QuestState qs = getActiveChar().getQuestState("255_Tutorial");
if (qs != null)
qs.getQuest().notifyEvent("CE30", null, getActiveChar());
}
}
}
@Override
public final void setCurrentHp(double newHp, boolean broadcastPacket)
{
super.setCurrentHp(newHp, broadcastPacket);
if (!Config.DISABLE_TUTORIAL
&& getCurrentHp() <= getActiveChar().getStat().getMaxHp() * .3)
{
QuestState qs = getActiveChar().getQuestState("255_Tutorial");
if (qs != null)
qs.getQuest().notifyEvent("CE45", null, getActiveChar());
}
}
@Override
public final double getCurrentCp()
{
return _currentCp;
}
@Override
public final void setCurrentCp(double newCp)
{
setCurrentCp(newCp, true);
}
public final void setCurrentCp(double newCp, boolean broadcastPacket)
{
// Get the Max CP of the L2Character
int maxCp = getActiveChar().getStat().getMaxCp();
synchronized (this)
{
if (getActiveChar().isDead())
return;
if (newCp < 0)
newCp = 0;
if (newCp >= maxCp)
{
// Set the RegenActive flag to false
_currentCp = maxCp;
_flagsRegenActive &= ~REGEN_FLAG_CP;
// Stop the HP/MP/CP Regeneration task
if (_flagsRegenActive == 0)
stopHpMpRegeneration();
}
else
{
// Set the RegenActive flag to true
_currentCp = newCp;
_flagsRegenActive |= REGEN_FLAG_CP;
// Start the HP/MP/CP Regeneration task with Medium priority
startHpMpRegeneration();
}
}
// Send the Server->Client packet StatusUpdate with current HP and MP to all other L2PcInstance to inform
if (broadcastPacket)
getActiveChar().broadcastStatusUpdate();
}
@Override
protected void doRegeneration()
{
final PcStat charstat = getActiveChar().getStat();
// Modify the current CP of the L2Character and broadcast Server->Client packet StatusUpdate
if (getCurrentCp() < charstat.getMaxRecoverableCp())
setCurrentCp(getCurrentCp() + Formulas.calcCpRegen(getActiveChar()), false);
// Modify the current HP of the L2Character and broadcast Server->Client packet StatusUpdate
if (getCurrentHp() < charstat.getMaxRecoverableHp())
setCurrentHp(getCurrentHp() + Formulas.calcHpRegen(getActiveChar()), false);
// Modify the current MP of the L2Character and broadcast Server->Client packet StatusUpdate
if (getCurrentMp() < charstat.getMaxRecoverableMp())
setCurrentMp(getCurrentMp() + Formulas.calcMpRegen(getActiveChar()), false);
getActiveChar().broadcastStatusUpdate(); //send the StatusUpdate packet
}
@Override
public L2PcInstance getActiveChar()
{
return (L2PcInstance)super.getActiveChar();
}
}