/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.actor.instance; import com.l2jserver.gameserver.templates.chars.L2NpcTemplate; // This class is here mostly for convinience and for avoidance of hardcoded IDs. // It refers to Beast (mobs) that can be attacked but can also be fed // For example, the Beast Farm's Alpen Buffalo. // This class is only trully used by the handlers in order to check the correctness // of the target. However, no additional tasks are needed, since they are all // handled by scripted AI. public class L2FeedableBeastInstance extends L2MonsterInstance { public L2FeedableBeastInstance(int objectId, L2NpcTemplate template) { super(objectId, template); setInstanceType(InstanceType.L2FeedableBeastInstance); } }