/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.actor.instance;
import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
// This class is here mostly for convinience and for avoidance of hardcoded IDs.
// It refers to Beast (mobs) that can be attacked but can also be fed
// For example, the Beast Farm's Alpen Buffalo.
// This class is only trully used by the handlers in order to check the correctness
// of the target. However, no additional tasks are needed, since they are all
// handled by scripted AI.
public class L2FeedableBeastInstance extends L2MonsterInstance
{
public L2FeedableBeastInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
setInstanceType(InstanceType.L2FeedableBeastInstance);
}
}