/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.zone.form;
import com.l2jserver.gameserver.GeoEngine;
import com.l2jserver.gameserver.model.zone.L2ZoneForm;
import com.l2jserver.util.Rnd;
/**
* A primitive circular zone
*
*
* @author durgus
*/
public class ZoneCylinder extends L2ZoneForm
{
private int _x, _y, _z1, _z2, _rad, _radS;
public ZoneCylinder(int x, int y, int z1, int z2, int rad)
{
_x = x;
_y = y;
_z1 = z1;
_z2 = z2;
_rad = rad;
_radS = rad * rad;
}
@Override
public boolean isInsideZone(int x, int y, int z)
{
if ((Math.pow(_x - x, 2) + Math.pow(_y - y, 2)) > _radS || z < _z1 || z > _z2)
return false;
return true;
}
@Override
public boolean intersectsRectangle(int ax1, int ax2, int ay1, int ay2)
{
// Circles point inside the rectangle?
if (_x > ax1 && _x < ax2 && _y > ay1 && _y < ay2)
return true;
// Any point of the rectangle intersecting the Circle?
if ((Math.pow(ax1 - _x, 2) + Math.pow(ay1 - _y, 2)) < _radS)
return true;
if ((Math.pow(ax1 - _x, 2) + Math.pow(ay2 - _y, 2)) < _radS)
return true;
if ((Math.pow(ax2 - _x, 2) + Math.pow(ay1 - _y, 2)) < _radS)
return true;
if ((Math.pow(ax2 - _x, 2) + Math.pow(ay2 - _y, 2)) < _radS)
return true;
// Collision on any side of the rectangle?
if (_x > ax1 && _x < ax2)
{
if (Math.abs(_y - ay2) < _rad)
return true;
if (Math.abs(_y - ay1) < _rad)
return true;
}
if (_y > ay1 && _y < ay2)
{
if (Math.abs(_x - ax2) < _rad)
return true;
if (Math.abs(_x - ax1) < _rad)
return true;
}
return false;
}
@Override
public double getDistanceToZone(int x, int y)
{
return (Math.sqrt((Math.pow(_x - x, 2) + Math.pow(_y - y, 2))) - _rad);
}
/* getLowZ() / getHighZ() - These two functions were added to cope with the demand of the new
* fishing algorithms, wich are now able to correctly place the hook in the water, thanks to getHighZ().
* getLowZ() was added, considering potential future modifications.
*/
@Override
public int getLowZ()
{
return _z1;
}
@Override
public int getHighZ()
{
return _z2;
}
@Override
public void visualizeZone(int z)
{
int count = (int) (2 * Math.PI * _rad / STEP);
double angle = 2 * Math.PI / count;
for (int i = 0; i < count; i++)
{
int x = (int) (Math.cos(angle * i) * _rad);
int y = (int) (Math.sin(angle * i) * _rad);
dropDebugItem(57, 1, _x + x, _y + y, z);
}
}
@Override
public int[] getRandomPoint()
{
double x, y, q, r;
q = Rnd.get() * 2 * Math.PI;
r = Math.sqrt(Rnd.get());
x = _rad * r * Math.cos(q) + _x;
y = _rad * r * Math.sin(q) + _y;
return new int[] { (int) x, (int) y, GeoEngine.getInstance().getHeight((int) x, (int) y, _z1) };
}
}