/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.zone.form; import com.l2jserver.gameserver.GeoEngine; import com.l2jserver.gameserver.model.zone.L2ZoneForm; import com.l2jserver.util.Rnd; /** * A primitive circular zone * * * @author durgus */ public class ZoneCylinder extends L2ZoneForm { private int _x, _y, _z1, _z2, _rad, _radS; public ZoneCylinder(int x, int y, int z1, int z2, int rad) { _x = x; _y = y; _z1 = z1; _z2 = z2; _rad = rad; _radS = rad * rad; } @Override public boolean isInsideZone(int x, int y, int z) { if ((Math.pow(_x - x, 2) + Math.pow(_y - y, 2)) > _radS || z < _z1 || z > _z2) return false; return true; } @Override public boolean intersectsRectangle(int ax1, int ax2, int ay1, int ay2) { // Circles point inside the rectangle? if (_x > ax1 && _x < ax2 && _y > ay1 && _y < ay2) return true; // Any point of the rectangle intersecting the Circle? if ((Math.pow(ax1 - _x, 2) + Math.pow(ay1 - _y, 2)) < _radS) return true; if ((Math.pow(ax1 - _x, 2) + Math.pow(ay2 - _y, 2)) < _radS) return true; if ((Math.pow(ax2 - _x, 2) + Math.pow(ay1 - _y, 2)) < _radS) return true; if ((Math.pow(ax2 - _x, 2) + Math.pow(ay2 - _y, 2)) < _radS) return true; // Collision on any side of the rectangle? if (_x > ax1 && _x < ax2) { if (Math.abs(_y - ay2) < _rad) return true; if (Math.abs(_y - ay1) < _rad) return true; } if (_y > ay1 && _y < ay2) { if (Math.abs(_x - ax2) < _rad) return true; if (Math.abs(_x - ax1) < _rad) return true; } return false; } @Override public double getDistanceToZone(int x, int y) { return (Math.sqrt((Math.pow(_x - x, 2) + Math.pow(_y - y, 2))) - _rad); } /* getLowZ() / getHighZ() - These two functions were added to cope with the demand of the new * fishing algorithms, wich are now able to correctly place the hook in the water, thanks to getHighZ(). * getLowZ() was added, considering potential future modifications. */ @Override public int getLowZ() { return _z1; } @Override public int getHighZ() { return _z2; } @Override public void visualizeZone(int z) { int count = (int) (2 * Math.PI * _rad / STEP); double angle = 2 * Math.PI / count; for (int i = 0; i < count; i++) { int x = (int) (Math.cos(angle * i) * _rad); int y = (int) (Math.sin(angle * i) * _rad); dropDebugItem(57, 1, _x + x, _y + y, z); } } @Override public int[] getRandomPoint() { double x, y, q, r; q = Rnd.get() * 2 * Math.PI; r = Math.sqrt(Rnd.get()); x = _rad * r * Math.cos(q) + _x; y = _rad * r * Math.sin(q) + _y; return new int[] { (int) x, (int) y, GeoEngine.getInstance().getHeight((int) x, (int) y, _z1) }; } }