/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.network;
import java.util.logging.Logger;
import com.l2jserver.Config;
import com.l2jserver.loginserver.GameServerThread;
import com.l2jserver.loginserver.network.gameserverpackets.*;
import com.l2jserver.loginserver.network.loginserverpackets.LoginServerFail;
import com.l2jserver.util.network.BaseRecievePacket;
/**
*
* @author mrTJO
*/
public class L2JGameServerPacketHandler
{
protected static Logger _log = Logger.getLogger(L2JGameServerPacketHandler.class.getName());
public static enum GameServerState { CONNECTED, BF_CONNECTED, AUTHED }
public static BaseRecievePacket handlePacket(byte[] data, GameServerThread server)
{
BaseRecievePacket msg = null;
int opcode = data[0] & 0xff;
GameServerState state = server.getLoginConnectionState();
switch (state)
{
case CONNECTED:
switch (opcode)
{
case 0x00:
msg = new BlowFishKey(data, server);
break;
default:
_log.warning("Unknown Opcode ("+Integer.toHexString(opcode).toUpperCase()+") in state "+state.name()+" from GameServer, closing connection.");
server.forceClose(LoginServerFail.NOT_AUTHED);
break;
}
break;
case BF_CONNECTED:
switch (opcode)
{
case 0x01:
msg = new GameServerAuth(data, server);
break;
default:
_log.warning("Unknown Opcode ("+Integer.toHexString(opcode).toUpperCase()+") in state "+state.name()+" from GameServer, closing connection.");
server.forceClose(LoginServerFail.NOT_AUTHED);
break;
}
break;
case AUTHED:
switch (opcode)
{
case 0x02:
msg = new PlayerInGame(data, server);
break;
case 0x03:
msg = new PlayerLogout(data, server);
break;
case 0x04:
msg = new ChangeAccessLevel(data, server);
break;
case 0x05:
msg = new PlayerAuthRequest(data, server);
break;
case 0x06:
msg = new ServerStatus(data, server);
break;
case 0x07:
msg = new PlayerTracert(data);
break;
case 0x08:
msg = new ReplyCharacters(data, server);
break;
case 0x09:
if (Config.EMAIL_SYS_ENABLED)
msg = new RequestSendMail(data);
break;
case 0x0A:
msg = new RequestTempBan(data);
break;
default:
_log.warning("Unknown Opcode ("+Integer.toHexString(opcode).toUpperCase()+") in state "+state.name()+" from GameServer, closing connection.");
server.forceClose(LoginServerFail.NOT_AUTHED);
break;
}
break;
}
return msg;
}
}