/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets;
import com.l2jserver.gameserver.model.TradeList;
/**
* This class ...
*
* @author Yme
* @version $Revision: 1.2.2.1.2.3 $ $Date: 2005/03/27 15:29:39 $
*/
public final class TradeOwnAdd extends L2GameServerPacket
{
private static final String _S__30_TRADEOWNADD = "[S] 1a TradeOwnAdd";
private TradeList.TradeItem _item;
public TradeOwnAdd(TradeList.TradeItem item)
{
_item = item;
}
@Override
protected final void writeImpl()
{
writeC(0x1a);
writeH(1); // items added count
writeH(0);
writeD(_item.getObjectId());
writeD(_item.getItem().getItemId());
writeQ(_item.getCount());
writeH(_item.getItem().getType2()); // item type2
writeH(_item.getCustomType1());
writeD(_item.getItem().getBodyPart()); // rev 415 slot 0006-lr.ear 0008-neck 0030-lr.finger 0040-head 0080-?? 0100-l.hand 0200-gloves 0400-chest 0800-pants 1000-feet 2000-?? 4000-r.hand 8000-r.hand
writeH(_item.getEnchant()); // enchant level
writeH(0x00);
writeH(_item.getCustomType2());
// T1
writeH(_item.getAttackElementType());
writeH(_item.getAttackElementPower());
for (byte i = 0; i < 6; i++)
writeH(_item.getElementDefAttr(i));
writeH(0x00); // Enchant effect 1
writeH(0x00); // Enchant effect 2
writeH(0x00); // Enchant effect 3
}
/* (non-Javadoc)
* @see com.l2jserver.gameserver.serverpackets.ServerBasePacket#getType()
*/
@Override
public String getType()
{
return _S__30_TRADEOWNADD;
}
}