/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.zone.form;
import com.l2jserver.gameserver.GeoEngine;
import com.l2jserver.gameserver.model.L2World;
import com.l2jserver.gameserver.model.zone.L2ZoneForm;
import com.l2jserver.util.Rnd;
/**
* A not so primitive npoly zone
*
*
* @author durgus
*/
public class ZoneNPoly extends L2ZoneForm
{
private int[] _x;
private int[] _y;
private int _z1;
private int _z2;
private int _minX = L2World.MAP_MAX_X;
private int _maxX = L2World.MAP_MIN_X;
private int _minY = L2World.MAP_MAX_Y;
private int _maxY = L2World.MAP_MIN_Y;
public ZoneNPoly(int[] x, int[] y, int z1, int z2)
{
_x = x;
_y = y;
_z1 = z1;
_z2 = z2;
for (int i = 0; i < x.length; i++)
{
if (x[i] < _minX)
_minX = x[i];
if (x[i] > _maxX)
_maxX = x[i];
}
for (int i = 0; i < y.length; i++)
{
if (y[i] < _minY)
_minY = y[i];
if (y[i] > _maxY)
_maxY = y[i];
}
}
@Override
public boolean isInsideZone(int x, int y, int z)
{
if (z < _z1 || z > _z2)
return false;
boolean inside = false;
for (int i = 0, j = _x.length - 1; i < _x.length; j = i++)
{
if ((((_y[i] <= y) && (y < _y[j])) || ((_y[j] <= y) && (y < _y[i]))) && (x < (_x[j] - _x[i]) * (y - _y[i]) / (_y[j] - _y[i]) + _x[i]))
{
inside = !inside;
}
}
return inside;
}
@Override
public boolean intersectsRectangle(int ax1, int ax2, int ay1, int ay2)
{
int tX, tY, uX, uY;
// First check if a point of the polygon lies inside the rectangle
if (_x[0] > ax1 && _x[0] < ax2 && _y[0] > ay1 && _y[0] < ay2)
return true;
// Or a point of the rectangle inside the polygon
if (isInsideZone(ax1, ay1, (_z2 - 1)))
return true;
// If the first point wasn't inside the rectangle it might still have any line crossing any side
// of the rectangle
// Check every possible line of the polygon for a collision with any of the rectangles side
for (int i = 0; i < _y.length; i++)
{
tX = _x[i];
tY = _y[i];
uX = _x[(i + 1) % _x.length];
uY = _y[(i + 1) % _x.length];
// Check if this line intersects any of the four sites of the rectangle
if (lineSegmentsIntersect(tX, tY, uX, uY, ax1, ay1, ax1, ay2))
return true;
if (lineSegmentsIntersect(tX, tY, uX, uY, ax1, ay1, ax2, ay1))
return true;
if (lineSegmentsIntersect(tX, tY, uX, uY, ax2, ay2, ax1, ay2))
return true;
if (lineSegmentsIntersect(tX, tY, uX, uY, ax2, ay2, ax2, ay1))
return true;
}
return false;
}
@Override
public double getDistanceToZone(int x, int y)
{
double test, shortestDist = Math.pow(_x[0] - x, 2) + Math.pow(_y[0] - y, 2);
for (int i = 1; i < _y.length; i++)
{
test = Math.pow(_x[i] - x, 2) + Math.pow(_y[i] - y, 2);
if (test < shortestDist)
shortestDist = test;
}
return Math.sqrt(shortestDist);
}
/* getLowZ() / getHighZ() - These two functions were added to cope with the demand of the new
* fishing algorithms, wich are now able to correctly place the hook in the water, thanks to getHighZ().
* getLowZ() was added, considering potential future modifications.
*/
@Override
public int getLowZ()
{
return _z1;
}
@Override
public int getHighZ()
{
return _z2;
}
@Override
public void visualizeZone(int z)
{
for (int i = 0; i < _x.length; i++)
{
int nextIndex = i + 1;
// ending point to first one
if (nextIndex == _x.length)
nextIndex = 0;
int vx = _x[nextIndex] - _x[i];
int vy = _y[nextIndex] - _y[i];
float lenght = (float) Math.sqrt(vx*vx + vy*vy);
lenght /= STEP;
for (int o = 1; o <= lenght; o++)
{
float k = o/lenght;
dropDebugItem(57, 1, (int) (_x[i] + k*vx), (int) (_y[i] + k*vy), z);
}
}
}
@Override
public int[] getRandomPoint()
{
int x, y;
x = Rnd.get(_minX, _maxX);
y = Rnd.get(_minY, _maxY);
int antiBlocker = 0;
while (!isInsideZone(x, y, getHighZ()) && antiBlocker < 1000)
{
x = Rnd.get(_minX, _maxX);
y = Rnd.get(_minY, _maxY);
antiBlocker++;
}
return new int[] { x, y, GeoEngine.getInstance().getHeight(x, y, _z1) };
}
}