/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.actor.stat;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.skills.Stats;
public class NpcStat extends CharStat
{
public NpcStat(L2Npc activeChar)
{
super(activeChar);
}
@Override
public byte getLevel()
{
return getActiveChar().getTemplate().level;
}
@Override
public L2Npc getActiveChar() { return (L2Npc)super.getActiveChar(); }
@Override
public int getWalkSpeed(){ return (int) calcStat(Stats.WALK_SPEED, getActiveChar().getTemplate().baseWalkSpd, null, null);}
@Override
public float getMovementSpeedMultiplier()
{
if (getActiveChar() == null)
return 1;
if (getActiveChar().isRunning())
return getRunSpeed() * 1f / getActiveChar().getTemplate().baseRunSpd;
else
return getWalkSpeed() * 1f / getActiveChar().getTemplate().baseWalkSpd;
}
}