/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.actor.stat; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.skills.Stats; public class NpcStat extends CharStat { public NpcStat(L2Npc activeChar) { super(activeChar); } @Override public byte getLevel() { return getActiveChar().getTemplate().level; } @Override public L2Npc getActiveChar() { return (L2Npc)super.getActiveChar(); } @Override public int getWalkSpeed(){ return (int) calcStat(Stats.WALK_SPEED, getActiveChar().getTemplate().baseWalkSpd, null, null);} @Override public float getMovementSpeedMultiplier() { if (getActiveChar() == null) return 1; if (getActiveChar().isRunning()) return getRunSpeed() * 1f / getActiveChar().getTemplate().baseRunSpd; else return getWalkSpeed() * 1f / getActiveChar().getTemplate().baseWalkSpd; } }