/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.actor.instance; import java.util.concurrent.ScheduledFuture; import com.l2jserver.gameserver.ThreadPoolManager; import com.l2jserver.gameserver.model.actor.L2Attackable; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.knownlist.MonsterKnownList; import com.l2jserver.gameserver.templates.chars.L2NpcTemplate; import com.l2jserver.gameserver.util.MinionList; import com.l2jserver.util.Rnd; /** * This class manages all Monsters. * * L2MonsterInstance :<BR><BR> * <li>L2MinionInstance</li> * <li>L2RaidBossInstance </li> * <li>L2GrandBossInstance </li> * * @version $Revision: 1.20.4.6 $ $Date: 2005/04/06 16:13:39 $ */ public class L2MonsterInstance extends L2Attackable { //private static Logger _log = Logger.getLogger(L2MonsterInstance.class.getName()); private boolean _enableMinions = true; private L2MonsterInstance _master = null; private MinionList _minionList = null; protected ScheduledFuture<?> _maintenanceTask = null; private static final int MONSTER_MAINTENANCE_INTERVAL = 1000; /** * Constructor of L2MonsterInstance (use L2Character and L2NpcInstance constructor).<BR><BR> * * <B><U> Actions</U> :</B><BR><BR> * <li>Call the L2Character constructor to set the _template of the L2MonsterInstance (copy skills from template to object and link _calculators to NPC_STD_CALCULATOR) </li> * <li>Set the name of the L2MonsterInstance</li> * <li>Create a RandomAnimation Task that will be launched after the calculated delay if the server allow it </li><BR><BR> * * @param objectId Identifier of the object to initialized * @param L2NpcTemplate Template to apply to the NPC */ public L2MonsterInstance(int objectId, L2NpcTemplate template) { super(objectId, template); setInstanceType(InstanceType.L2MonsterInstance); setAutoAttackable(true); } @Override public final MonsterKnownList getKnownList() { return (MonsterKnownList)super.getKnownList(); } @Override public void initKnownList() { setKnownList(new MonsterKnownList(this)); } /** * Return True if the attacker is not another L2MonsterInstance.<BR><BR> */ @Override public boolean isAutoAttackable(L2Character attacker) { return super.isAutoAttackable(attacker) && !isEventMob; } /** * Return True if the L2MonsterInstance is Agressive (aggroRange > 0).<BR><BR> */ @Override public boolean isAggressive() { return (getTemplate().aggroRange > 0) && !isEventMob; } @Override public void onSpawn() { if (!isTeleporting()) { if (getLeader() != null) { setIsNoRndWalk(true); setIsRaidMinion(getLeader().isRaid()); getLeader().getMinionList().onMinionSpawn(this); } // delete spawned minions before dynamic minions spawned by script if (hasMinions()) getMinionList().onMasterSpawn(); startMaintenanceTask(); } // dynamic script-based minions spawned here, after all preparations. super.onSpawn(); } @Override public void onTeleported() { super.onTeleported(); if (hasMinions()) getMinionList().onMasterTeleported(); } protected int getMaintenanceInterval() { return MONSTER_MAINTENANCE_INTERVAL; } /** * Spawn all minions at a regular interval * */ protected void startMaintenanceTask() { // maintenance task now used only for minions spawn if (getTemplate().getMinionData() == null) return; if (_maintenanceTask == null) { _maintenanceTask = ThreadPoolManager.getInstance().scheduleGeneral(new Runnable() { public void run() { if (_enableMinions) getMinionList().spawnMinions(); } }, getMaintenanceInterval() + Rnd.get(1000)); } } @Override public boolean doDie(L2Character killer) { if (!super.doDie(killer)) return false; if (_maintenanceTask != null) { _maintenanceTask.cancel(false); // doesn't do it? _maintenanceTask = null; } return true; } @Override public void deleteMe() { if (_maintenanceTask != null) { _maintenanceTask.cancel(false); _maintenanceTask = null; } if (hasMinions()) getMinionList().onMasterDie(true); if (getLeader() != null) getLeader().getMinionList().onMinionDie(this, 0); super.deleteMe(); } @Override public L2MonsterInstance getLeader() { return _master; } public void setLeader(L2MonsterInstance leader) { _master = leader; } public void enableMinions(boolean b) { _enableMinions = b; } public boolean hasMinions() { return _minionList != null; } public MinionList getMinionList() { if (_minionList == null) _minionList = new MinionList(this); return _minionList; } }