/*
* The MIT License (MIT)
*
* FXGL - JavaFX Game Library
*
* Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package manual;
import com.almasb.fxgl.annotation.OnUserAction;
import com.almasb.fxgl.app.ApplicationMode;
import com.almasb.fxgl.app.FXGL;
import com.almasb.fxgl.app.GameApplication;
import com.almasb.fxgl.entity.Entities;
import com.almasb.fxgl.entity.GameEntity;
import com.almasb.fxgl.entity.component.BoundingBoxComponent;
import com.almasb.fxgl.entity.component.PositionComponent;
import com.almasb.fxgl.input.ActionType;
import com.almasb.fxgl.input.InputMapping;
import com.almasb.fxgl.service.Input;
import com.almasb.fxgl.settings.GameSettings;
import javafx.scene.input.KeyCode;
import javafx.scene.input.MouseButton;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.scene.text.Text;
public class ViewportTest extends GameApplication {
private PositionComponent playerPosition;
private BoundingBoxComponent bbox;
@Override
protected void initSettings(GameSettings settings) {
settings.setWidth(800);
settings.setHeight(600);
settings.setTitle("ViewportTest");
settings.setVersion("0.1");
settings.setFullScreen(false);
settings.setIntroEnabled(false);
settings.setMenuEnabled(false);
settings.setProfilingEnabled(true);
settings.setApplicationMode(ApplicationMode.DEVELOPER);
}
@Override
protected void initInput() {
Input input = getInput();
input.addInputMapping(new InputMapping("Move Left", KeyCode.A));
input.addInputMapping(new InputMapping("Move Right", KeyCode.D));
input.addInputMapping(new InputMapping("Move Up", KeyCode.W));
input.addInputMapping(new InputMapping("Move Down", KeyCode.S));
input.addInputMapping(new InputMapping("Shoot", MouseButton.PRIMARY));
}
@Override
protected void initAssets() {}
@Override
protected void initGame() {
GameEntity entity = Entities.builder()
.at(100, 100)
.viewFromNodeWithBBox(new Rectangle(40, 40))
.buildAndAttach(getGameWorld());
playerPosition = entity.getPositionComponent();
bbox = entity.getBoundingBoxComponent();
}
@Override
protected void initPhysics() {}
private Text debug;
@Override
protected void initUI() {
debug = FXGL.getUIFactory().newText("", Color.BLUE, 24);
debug.setTranslateX(200);
debug.setTranslateY(350);
getGameScene().addUINode(debug);
}
@Override
public void onUpdate(double tpf) {
debug.setText("Player is inside viewport: "
+ bbox.isWithin(getGameScene().getViewport().getVisibleArea()));
}
@OnUserAction(name = "Move Left", type = ActionType.ON_ACTION)
public void moveLeft() {
playerPosition.translate(-5, 0);
}
@OnUserAction(name = "Move Right", type = ActionType.ON_ACTION)
public void moveRight() {
playerPosition.translate(5, 0);
}
@OnUserAction(name = "Move Up", type = ActionType.ON_ACTION)
public void moveUp() {
playerPosition.translate(0, -5);
}
@OnUserAction(name = "Move Down", type = ActionType.ON_ACTION)
public void moveDown() {
playerPosition.translate(0, 5);
}
public static void main(String[] args) {
launch(args);
}
}