/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package manual; import com.almasb.fxgl.annotation.OnUserAction; import com.almasb.fxgl.app.ApplicationMode; import com.almasb.fxgl.app.FXGL; import com.almasb.fxgl.app.GameApplication; import com.almasb.fxgl.entity.Entities; import com.almasb.fxgl.entity.GameEntity; import com.almasb.fxgl.entity.component.BoundingBoxComponent; import com.almasb.fxgl.entity.component.PositionComponent; import com.almasb.fxgl.input.ActionType; import com.almasb.fxgl.input.InputMapping; import com.almasb.fxgl.service.Input; import com.almasb.fxgl.settings.GameSettings; import javafx.scene.input.KeyCode; import javafx.scene.input.MouseButton; import javafx.scene.paint.Color; import javafx.scene.shape.Rectangle; import javafx.scene.text.Text; public class ViewportTest extends GameApplication { private PositionComponent playerPosition; private BoundingBoxComponent bbox; @Override protected void initSettings(GameSettings settings) { settings.setWidth(800); settings.setHeight(600); settings.setTitle("ViewportTest"); settings.setVersion("0.1"); settings.setFullScreen(false); settings.setIntroEnabled(false); settings.setMenuEnabled(false); settings.setProfilingEnabled(true); settings.setApplicationMode(ApplicationMode.DEVELOPER); } @Override protected void initInput() { Input input = getInput(); input.addInputMapping(new InputMapping("Move Left", KeyCode.A)); input.addInputMapping(new InputMapping("Move Right", KeyCode.D)); input.addInputMapping(new InputMapping("Move Up", KeyCode.W)); input.addInputMapping(new InputMapping("Move Down", KeyCode.S)); input.addInputMapping(new InputMapping("Shoot", MouseButton.PRIMARY)); } @Override protected void initAssets() {} @Override protected void initGame() { GameEntity entity = Entities.builder() .at(100, 100) .viewFromNodeWithBBox(new Rectangle(40, 40)) .buildAndAttach(getGameWorld()); playerPosition = entity.getPositionComponent(); bbox = entity.getBoundingBoxComponent(); } @Override protected void initPhysics() {} private Text debug; @Override protected void initUI() { debug = FXGL.getUIFactory().newText("", Color.BLUE, 24); debug.setTranslateX(200); debug.setTranslateY(350); getGameScene().addUINode(debug); } @Override public void onUpdate(double tpf) { debug.setText("Player is inside viewport: " + bbox.isWithin(getGameScene().getViewport().getVisibleArea())); } @OnUserAction(name = "Move Left", type = ActionType.ON_ACTION) public void moveLeft() { playerPosition.translate(-5, 0); } @OnUserAction(name = "Move Right", type = ActionType.ON_ACTION) public void moveRight() { playerPosition.translate(5, 0); } @OnUserAction(name = "Move Up", type = ActionType.ON_ACTION) public void moveUp() { playerPosition.translate(0, -5); } @OnUserAction(name = "Move Down", type = ActionType.ON_ACTION) public void moveDown() { playerPosition.translate(0, 5); } public static void main(String[] args) { launch(args); } }