/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package com.almasb.fxglgames.pacman; import com.almasb.fxgl.ai.pathfinding.AStarGrid; import com.almasb.fxgl.ai.pathfinding.NodeState; import com.almasb.fxgl.app.ApplicationMode; import com.almasb.fxgl.app.GameApplication; import com.almasb.fxgl.app.PauseSubState; import com.almasb.fxgl.entity.Entities; import com.almasb.fxgl.entity.GameEntity; import com.almasb.fxgl.gameplay.Level; import com.almasb.fxgl.input.UserAction; import com.almasb.fxgl.parser.text.TextLevelParser; import com.almasb.fxgl.settings.GameSettings; import com.almasb.fxgl.ui.UI; import com.almasb.fxglgames.pacman.control.PlayerControl; import javafx.scene.input.KeyCode; import java.util.Map; /** * This is a basic demo of Pacman. * * Assets taken from opengameart.org * (Carlos Alface 2014 kalface@gmail.com, http://c-toy.blogspot.pt/). * * @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com) */ public class PacmanApp extends GameApplication { public static final int BLOCK_SIZE = 40; public static final int MAP_SIZE = 21; private static final int UI_SIZE = 200; private GameEntity player; private PlayerControl playerControl; public GameEntity getPlayer() { return player; } public PlayerControl getPlayerControl() { return playerControl; } private AStarGrid grid; public AStarGrid getGrid() { return grid; } @Override protected void initSettings(GameSettings settings) { settings.setWidth(MAP_SIZE * BLOCK_SIZE + UI_SIZE); settings.setHeight(MAP_SIZE * BLOCK_SIZE); settings.setTitle("Reverse Pac-man"); settings.setVersion("0.3"); settings.setFullScreen(false); settings.setIntroEnabled(false); settings.setMenuEnabled(false); settings.setCloseConfirmation(false); settings.setProfilingEnabled(true); settings.setApplicationMode(ApplicationMode.DEBUG); } @Override protected void initInput() { getInput().addAction(new UserAction("Up") { @Override protected void onAction() { playerControl.up(); } }, KeyCode.W); getInput().addAction(new UserAction("Down") { @Override protected void onAction() { playerControl.down(); } }, KeyCode.S); getInput().addAction(new UserAction("Left") { @Override protected void onAction() { playerControl.left(); } }, KeyCode.A); getInput().addAction(new UserAction("Right") { @Override protected void onAction() { playerControl.right(); } }, KeyCode.D); getInput().addAction(new UserAction("Teleport") { @Override protected void onActionBegin() { //pause(); // if (getGameState().getInt("teleport") > 0) { // getGameState().increment("teleport", -1); // playerControl.teleport(); // } } @Override protected void onAction() { System.out.println("Action"); //pause(); } }, KeyCode.F); PauseSubState.INSTANCE.getInput().addAction(new UserAction("Resume") { @Override protected void onActionBegin() { //resume(); // if (getGameState().getInt("teleport") > 0) { // getGameState().increment("teleport", -1); // playerControl.teleport(); // } } }, KeyCode.G); } @Override protected void initGameVars(Map<String, Object> vars) { vars.put("score", 0); vars.put("coins", 0); vars.put("teleport", 0); } @Override protected void initGame() { TextLevelParser parser = new TextLevelParser(getGameWorld().getEntityFactory()); // parse level from text and set to game world Level level = parser.parse("pacman/levels/pacman_level0.txt"); getGameWorld().setLevel(level); level.getEntities().clear(); // get references to player and his control player = (GameEntity) getGameWorld().getEntitiesByType(PacmanType.PLAYER).get(0); playerControl = player.getControlUnsafe(PlayerControl.class); // init the A* underlying grid and mark nodes where blocks are as not walkable grid = new AStarGrid(MAP_SIZE, MAP_SIZE); getGameWorld().getEntitiesByType(PacmanType.BLOCK) .stream() .map(e -> Entities.getPosition(e).getValue()) .forEach(point -> { int x = (int) point.getX() / BLOCK_SIZE; int y = (int) point.getY() / BLOCK_SIZE; grid.setNodeState(x, y, NodeState.NOT_WALKABLE); }); // find out number of coins getGameState().setValue("coins", getGameWorld().getEntitiesByType(PacmanType.COIN).size()); } private PacmanUIController uiController; @Override protected void initUI() { uiController = new PacmanUIController(); //getMasterTimer().addUpdateListener(uiController); UI ui = getAssetLoader().loadUI("pacman/pacman_ui.fxml", uiController); ui.getRoot().setTranslateX(MAP_SIZE * BLOCK_SIZE); uiController.getLabelScore().textProperty().bind(getGameState().intProperty("score").asString("Score:\n[%d]")); uiController.getLabelTeleport().textProperty().bind(getGameState().intProperty("teleport").asString("Teleports:\n[%d]")); getGameScene().addUI(ui); } @Override protected void onPostUpdate(double tpf) { if (requestNewGame) { requestNewGame = false; //getMasterTimer().removeUpdateListener(uiController); startNewGame(); } } public void onCoinPickup() { getGameState().increment("coins", -1); getGameState().increment("score", +50); if (getGameState().getInt("score") % 2000 == 0) { getGameState().increment("teleport", +1); } if (getGameState().getInt("coins") == 0) { gameOver(); } } private boolean requestNewGame = false; public void onPlayerKilled() { requestNewGame = true; } private void gameOver() { getDisplay().showConfirmationBox("Demo Over. Press Something", yes -> { exit(); }); } public static void main(String[] args) { launch(args); } }