/*
* The MIT License (MIT)
*
* FXGL - JavaFX Game Library
*
* Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/**
* Created at 5:20:39 AM Jan 22, 2011
*/
package org.jbox2d.dynamics.joints;
/**
* Gear joint definition. This definition requires two existing revolute or prismatic joints (any
* combination will work). The provided joints must attach a dynamic body to a static body.
*
* @author Daniel Murphy
*/
public class GearJointDef extends JointDef {
/**
* The first revolute/prismatic joint attached to the gear joint.
*/
public Joint joint1;
/**
* The second revolute/prismatic joint attached to the gear joint.
*/
public Joint joint2;
/**
* Gear ratio.
*
* @see GearJoint
*/
public float ratio;
public GearJointDef() {
super(JointType.GEAR);
joint1 = null;
joint2 = null;
}
}