/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package com.almasb.fxglgames.spaceinvaders.control; import com.almasb.fxgl.app.FXGL; import com.almasb.fxgl.ecs.AbstractControl; import com.almasb.fxgl.ecs.Entity; import com.almasb.fxgl.ecs.component.Required; import com.almasb.fxgl.entity.*; import com.almasb.fxgl.entity.component.BoundingBoxComponent; import com.almasb.fxgl.entity.component.PositionComponent; import com.almasb.fxgl.entity.component.ViewComponent; import com.almasb.fxgl.entity.control.ExpireCleanControl; import com.almasb.fxgl.texture.Texture; import com.almasb.fxglgames.spaceinvaders.Config; import com.almasb.fxglgames.spaceinvaders.component.InvincibleComponent; import javafx.scene.image.Image; import javafx.util.Duration; /** * @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com) */ @Required(PositionComponent.class) @Required(BoundingBoxComponent.class) @Required(InvincibleComponent.class) public class PlayerControl extends AbstractControl { private PositionComponent position; private BoundingBoxComponent bbox; private InvincibleComponent invicibility; private double dx = 0; private double attackSpeed = Config.PLAYER_ATTACK_SPEED; private boolean canShoot = true; private double lastTimeShot = 0; @Override public void onAdded(Entity entity) { position = entity.getComponentUnsafe(PositionComponent.class); bbox = entity.getComponentUnsafe(BoundingBoxComponent.class); invicibility = entity.getComponentUnsafe(InvincibleComponent.class); } @Override public void onUpdate(Entity entity, double tpf) { dx = Config.PLAYER_MOVE_SPEED * tpf; if (!canShoot) { if ((FXGL.getMasterTimer().getNow() - lastTimeShot) >= 1.0 / attackSpeed) { canShoot = true; } } } public void left() { if (position.getX() - dx >= 0) position.translateX(-dx); spawnParticles(); } public void right() { if (position.getX() + bbox.getWidth() + dx <= Config.WIDTH) position.translateX(dx); spawnParticles(); } public void shoot() { if (!canShoot) return; canShoot = false; lastTimeShot = FXGL.getMasterTimer().getNow(); GameWorld world = (GameWorld) getEntity().getWorld(); world.spawn("Laser", new SpawnData(0, 0).put("owner", getEntity())); FXGL.getAudioPlayer() .playSound("shoot" + (int)(Math.random() * 4 + 1) + ".wav"); } public void enableInvincibility() { invicibility.setValue(true); } public void disableInvincibility() { invicibility.setValue(false); } public boolean isInvincible() { return invicibility.getValue(); } public void increaseAttackSpeed(double value) { attackSpeed += value; } private Image particle; private void spawnParticles() { if (particle == null) { particle = FXGL.getAssetLoader() .loadTexture("player2.png", 40, 30) .getImage(); } Texture t = new Texture(particle); Entities.builder() .at(bbox.getCenterWorld().subtract(particle.getWidth() / 2, particle.getHeight() / 2)) .viewFromNode(new EntityView(t, new RenderLayer() { @Override public String name() { return "PARTICLES"; } @Override public int index() { return 5000; } })) .with(new ExpireCleanControl(Duration.seconds(0.33)), new OpacityControl()) .buildAndAttach(FXGL.getApp().getGameWorld()); } private static class OpacityControl extends AbstractControl { private ViewComponent view; private double millis = 330; private double current = 330; @Override public void onAdded(Entity entity) { view = Entities.getView(entity); } @Override public void onUpdate(Entity entity, double tpf) { current -= 600 * tpf; if (current < 0) current = 0; view.getView().setOpacity(current / millis); } } }