/*
* The MIT License (MIT)
*
* FXGL - JavaFX Game Library
*
* Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package s05uimenus;
import com.almasb.fxgl.app.ApplicationMode;
import com.almasb.fxgl.app.GameApplication;
import com.almasb.fxgl.settings.GameSettings;
import com.almasb.fxgl.ui.UI;
import com.almasb.fxgl.ui.UIController;
import javafx.beans.property.IntegerProperty;
import javafx.beans.property.SimpleIntegerProperty;
import javafx.fxml.FXML;
import javafx.scene.control.Label;
/**
* Shows how to use FXML UI within FXGL.
*
* @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com)
*/
public class FXMLSample extends GameApplication {
@Override
protected void initSettings(GameSettings settings) {
settings.setWidth(800);
settings.setHeight(600);
settings.setTitle("FXMLSample");
settings.setVersion("0.1");
settings.setFullScreen(false);
settings.setIntroEnabled(false);
settings.setMenuEnabled(false);
settings.setProfilingEnabled(true);
settings.setApplicationMode(ApplicationMode.DEVELOPER);
}
@Override
protected void initInput() {}
@Override
protected void initAssets() {}
private IntegerProperty count;
@Override
protected void initGame() {
count = new SimpleIntegerProperty(0);
}
@Override
protected void initPhysics() {}
@Override
protected void initUI() {
// 1. create a controller class that implements UIController
GameUIController controller = new GameUIController();
// 2. place fxml file in "assets/ui" and load it
UI fxmlUI = getAssetLoader().loadUI("test_ui.fxml", controller);
// 3. controller instance now has its @FXML fields injected
controller.getLabelCount().textProperty().bind(count.asString("Count: [%d]"));
// 4. add UI to game scene
getGameScene().addUI(fxmlUI);
}
@Override
protected void onUpdate(double tpf) {
count.set(count.get() + 1);
}
public static class GameUIController implements UIController {
@FXML
private Label labelCount;
public Label getLabelCount() {
return labelCount;
}
@Override
public void init() {
}
}
public static void main(String[] args) {
launch(args);
}
}