/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package com.almasb.fxglgames.geowars.control; import com.almasb.fxgl.app.FXGL; import com.almasb.fxgl.ecs.AbstractControl; import com.almasb.fxgl.ecs.Entity; import com.almasb.fxgl.ecs.component.Required; import com.almasb.fxgl.entity.Entities; import com.almasb.fxgl.entity.component.BoundingBoxComponent; import com.almasb.fxgl.entity.control.ProjectileControl; import com.almasb.fxglgames.geowars.GeoWarsApp; import javafx.geometry.Point2D; /** * @author Almas Baimagambetov (almaslvl@gmail.com) */ @Required(BoundingBoxComponent.class) public class RicochetControl extends AbstractControl { private BoundingBoxComponent bbox; @Override public void onAdded(Entity entity) { bbox = Entities.getBBox(entity); } @Override public void onUpdate(Entity entity, double tpf) { if (bbox.getMinXWorld() < 0 || bbox.getMaxXWorld() > FXGL.getApp().getWidth() || bbox.getMinYWorld() < 0 || bbox.getMaxYWorld() > FXGL.getApp().getHeight()) { Point2D direction = FXGL.<GeoWarsApp>getAppCast() .getPlayer() .getCenter() .subtract(bbox.getCenterWorld()); entity.getControlUnsafe(ProjectileControl.class).setDirection(direction); } } }