/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package com.almasb.fxglgames.geowars.control; import com.almasb.fxgl.app.FXGL; import com.almasb.fxgl.ecs.AbstractControl; import com.almasb.fxgl.ecs.Entity; import com.almasb.fxgl.entity.GameEntity; import com.almasb.fxgl.time.LocalTimer; import javafx.geometry.Point2D; import javafx.util.Duration; /** * @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com) */ public class SeekerControl extends AbstractControl { // in seconds private static double seekerAdjustDelay = 5; // TODO: use Vec2 to avoid GC private Point2D velocity = Point2D.ZERO; private GameEntity player; private GameEntity seeker; private LocalTimer adjustDirectionTimer = FXGL.newLocalTimer(); private Duration adjustDelay = Duration.seconds(seekerAdjustDelay); private int moveSpeed; public SeekerControl(GameEntity player, int moveSpeed) { this.player = player; this.moveSpeed = moveSpeed; if (seekerAdjustDelay > 0) { seekerAdjustDelay -= 0.15; if (seekerAdjustDelay < 0) { seekerAdjustDelay = 0; } } } @Override public void onAdded(Entity entity) { seeker = (GameEntity) entity; adjustVelocity(0.016); } @Override public void onUpdate(Entity entity, double tpf) { move(tpf); rotate(); } private void move(double tpf) { if (adjustDirectionTimer.elapsed(adjustDelay)) { adjustVelocity(tpf); adjustDirectionTimer.capture(); } seeker.translate(velocity); } private void adjustVelocity(double tpf) { Point2D directionToPlayer = player.getCenter() .subtract(seeker.getCenter()) .normalize() .multiply(moveSpeed); velocity = velocity.add(directionToPlayer).multiply(tpf); } private void rotate() { if (!velocity.equals(Point2D.ZERO)) { seeker.rotateToVector(velocity); } } }