/*
* The MIT License (MIT)
*
* FXGL - JavaFX Game Library
*
* Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.almasb.fxglgames.geowars.control;
import com.almasb.fxgl.app.FXGL;
import com.almasb.fxgl.ecs.AbstractControl;
import com.almasb.fxgl.ecs.Entity;
import com.almasb.fxgl.entity.GameEntity;
import com.almasb.fxgl.time.LocalTimer;
import javafx.geometry.Point2D;
import javafx.util.Duration;
/**
* @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com)
*/
public class SeekerControl extends AbstractControl {
// in seconds
private static double seekerAdjustDelay = 5;
// TODO: use Vec2 to avoid GC
private Point2D velocity = Point2D.ZERO;
private GameEntity player;
private GameEntity seeker;
private LocalTimer adjustDirectionTimer = FXGL.newLocalTimer();
private Duration adjustDelay = Duration.seconds(seekerAdjustDelay);
private int moveSpeed;
public SeekerControl(GameEntity player, int moveSpeed) {
this.player = player;
this.moveSpeed = moveSpeed;
if (seekerAdjustDelay > 0) {
seekerAdjustDelay -= 0.15;
if (seekerAdjustDelay < 0) {
seekerAdjustDelay = 0;
}
}
}
@Override
public void onAdded(Entity entity) {
seeker = (GameEntity) entity;
adjustVelocity(0.016);
}
@Override
public void onUpdate(Entity entity, double tpf) {
move(tpf);
rotate();
}
private void move(double tpf) {
if (adjustDirectionTimer.elapsed(adjustDelay)) {
adjustVelocity(tpf);
adjustDirectionTimer.capture();
}
seeker.translate(velocity);
}
private void adjustVelocity(double tpf) {
Point2D directionToPlayer = player.getCenter()
.subtract(seeker.getCenter())
.normalize()
.multiply(moveSpeed);
velocity = velocity.add(directionToPlayer).multiply(tpf);
}
private void rotate() {
if (!velocity.equals(Point2D.ZERO)) {
seeker.rotateToVector(velocity);
}
}
}