/*
* The MIT License (MIT)
*
* FXGL - JavaFX Game Library
*
* Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package org.jbox2d.dynamics.joints;
import com.almasb.fxgl.core.math.Vec2;
/**
* Rope joint definition. This requires two body anchor points and a maximum lengths. Note: by
* default the connected objects will not collide. see collideConnected in b2JointDef.
*
* @author Daniel Murphy
*/
public class RopeJointDef extends JointDef {
/**
* The local anchor point relative to bodyA's origin.
*/
public final Vec2 localAnchorA = new Vec2();
/**
* The local anchor point relative to bodyB's origin.
*/
public final Vec2 localAnchorB = new Vec2();
/**
* The maximum length of the rope. Warning: this must be larger than b2_linearSlop or the joint
* will have no effect.
*/
public float maxLength;
public RopeJointDef() {
super(JointType.ROPE);
localAnchorA.set(-1.0f, 0.0f);
localAnchorB.set(1.0f, 0.0f);
}
}