/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package org.jbox2d.dynamics.joints; import com.almasb.fxgl.core.math.Vec2; /** * Rope joint definition. This requires two body anchor points and a maximum lengths. Note: by * default the connected objects will not collide. see collideConnected in b2JointDef. * * @author Daniel Murphy */ public class RopeJointDef extends JointDef { /** * The local anchor point relative to bodyA's origin. */ public final Vec2 localAnchorA = new Vec2(); /** * The local anchor point relative to bodyB's origin. */ public final Vec2 localAnchorB = new Vec2(); /** * The maximum length of the rope. Warning: this must be larger than b2_linearSlop or the joint * will have no effect. */ public float maxLength; public RopeJointDef() { super(JointType.ROPE); localAnchorA.set(-1.0f, 0.0f); localAnchorB.set(1.0f, 0.0f); } }