/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package s06gameplay; import com.almasb.fxgl.app.ApplicationMode; import com.almasb.fxgl.app.GameApplication; import com.almasb.fxgl.service.QTE; import com.almasb.fxgl.settings.GameSettings; import javafx.scene.input.KeyCode; import javafx.scene.paint.Color; import javafx.scene.text.Text; import javafx.util.Duration; /** * Shows how to use QTE (Quick Time Events). */ public class QTESample extends GameApplication { @Override protected void initSettings(GameSettings settings) { settings.setWidth(800); settings.setHeight(600); settings.setTitle("QTESample"); settings.setVersion("0.1"); settings.setFullScreen(false); settings.setIntroEnabled(false); settings.setMenuEnabled(false); settings.setProfilingEnabled(false); settings.setApplicationMode(ApplicationMode.DEVELOPER); } @Override protected void initInput() {} @Override protected void initAssets() {} @Override protected void initGame() { // when app runs, every 5 seconds a QTE event will occur getMasterTimer().runAtInterval(() -> { // 1. get QTE service QTE qte = getQTE(); // 2. start event with duration and keys to be pressed qte.start(yes -> { System.out.println("Successful? " + yes); }, Duration.seconds(3), KeyCode.F, KeyCode.X, KeyCode.G, KeyCode.L); }, Duration.seconds(5)); } @Override protected void initPhysics() {} @Override protected void initUI() { Text text = getUIFactory().newText("Prepare! QTE runs every 5 seconds", Color.BLACK, 16.0); text.setTranslateY(50); getGameScene().addUINode(text); } @Override public void onUpdate(double tpf) {} public static void main(String[] args) { launch(args); } }