/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package s05uimenus; import com.almasb.fxgl.annotation.OnUserAction; import com.almasb.fxgl.app.ApplicationMode; import com.almasb.fxgl.app.GameApplication; import com.almasb.fxgl.input.ActionType; import com.almasb.fxgl.input.InputMapping; import com.almasb.fxgl.service.Input; import com.almasb.fxgl.settings.GameSettings; import com.almasb.fxgl.ui.InGameWindow; import javafx.scene.input.KeyCode; import javafx.scene.paint.Color; /** * Shows how to use in-game windows. * When app is running press O to open an in-game window. * * @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com) */ public class InGameWindowSample extends GameApplication { @Override protected void initSettings(GameSettings settings) { settings.setWidth(800); settings.setHeight(600); settings.setTitle("InGameWindowSample"); settings.setVersion("0.1"); settings.setFullScreen(false); settings.setIntroEnabled(false); settings.setMenuEnabled(false); settings.setProfilingEnabled(true); settings.setApplicationMode(ApplicationMode.DEVELOPER); } @Override protected void initInput() { Input input = getInput(); input.addInputMapping(new InputMapping("Open", KeyCode.O)); } @Override protected void initAssets() {} @Override protected void initGame() { } @Override protected void initPhysics() {} @Override protected void initUI() {} @Override protected void onUpdate(double tpf) {} @OnUserAction(name = "Open", type = ActionType.ON_ACTION_BEGIN) public void openWindow() { // 1. create in-game window InGameWindow window = new InGameWindow("Window Title"); // 2. set properties window.setPrefSize(300, 200); window.setPosition(400, 300); window.setBackgroundColor(Color.BLACK); // 3. attach to game scene as UI node getGameScene().addUINode(window); } public static void main(String[] args) { launch(args); } }