/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package sandbox; import com.almasb.fxgl.app.GameApplication; import com.almasb.fxgl.settings.GameSettings; import com.almasb.fxgl.settings.SceneDimension; import java.util.Map; /** * This is an example of a minimalistic FXGL game application. * * @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com) */ public class VarsSample extends GameApplication { @Override protected void initSettings(GameSettings settings) { settings.setWidth(800); settings.setHeight(600); settings.setTitle("VarsSample"); settings.setVersion("0.1"); settings.setIntroEnabled(false); settings.setMenuEnabled(false); settings.setCloseConfirmation(false); } @Override protected void initGameVars(Map<String, Object> vars) { vars.put("test", -1); vars.put("dim", new SceneDimension(100, 50)); } @Override protected void initGame() { getGameState().<SceneDimension>addListener("dim", ((prev, now) -> System.out.println(prev + " " + now))); // getGameState().<SceneDimension>objectProperty("dim").addListener((observable, oldValue, newValue) -> { // System.out.println("dim changed to " + newValue); // }); System.out.println(getGameState().getInt("test")); System.out.println(getGameState().<SceneDimension>getObject("dim").getWidth()); System.out.println(getGameState().<SceneDimension>objectProperty("dim").get().getWidth()); getGameState().setValue("dim", new SceneDimension(300, 300)); } public static void main(String[] args) { launch(args); } }