/*
* The MIT License (MIT)
*
* FXGL - JavaFX Game Library
*
* Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package manual;
import com.almasb.fxgl.app.GameApplication;
import com.almasb.fxgl.entity.GameEntity;
import com.almasb.fxgl.physics.BoundingShape;
import com.almasb.fxgl.physics.HitBox;
import com.almasb.fxgl.settings.GameSettings;
import javafx.geometry.Point2D;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
/**
* @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com)
*/
public class BBoxTest extends GameApplication {
@Override
protected void initSettings(GameSettings settings) {
settings.setTitle("BBoxTest");
settings.setMenuEnabled(false);
settings.setIntroEnabled(false);
settings.setFullScreen(false);
}
@Override
protected void initInput() {
}
@Override
protected void initAssets() {
}
@Override
protected void initGame() {
GameEntity e1 = new GameEntity();
e1.setPosition(new Point2D(100, 100));
e1.getBoundingBoxComponent().addHitBox(new HitBox("HEAD", new Point2D(50, 0), BoundingShape.box(50, 80)));
e1.getBoundingBoxComponent().addHitBox(new HitBox("ARM", BoundingShape.box(30, 30)));
e1.setView(new Rectangle(100, 100));
GameEntity e2 = new GameEntity();
e2.getPositionComponent().setValue(50, 50);
e2.getBoundingBoxComponent().addHitBox(new HitBox("ARM", BoundingShape.circle(20)));
e2.getViewComponent().setView(new Rectangle(40, 60, Color.YELLOWGREEN));
getGameWorld().addEntities(e1, e2);
}
@Override
protected void initPhysics() {
}
@Override
protected void initUI() {
}
@Override
protected void onUpdate(double tpf) {
}
}