/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package manual; import com.almasb.fxgl.app.GameApplication; import com.almasb.fxgl.entity.GameEntity; import com.almasb.fxgl.physics.BoundingShape; import com.almasb.fxgl.physics.HitBox; import com.almasb.fxgl.settings.GameSettings; import javafx.geometry.Point2D; import javafx.scene.paint.Color; import javafx.scene.shape.Rectangle; /** * @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com) */ public class BBoxTest extends GameApplication { @Override protected void initSettings(GameSettings settings) { settings.setTitle("BBoxTest"); settings.setMenuEnabled(false); settings.setIntroEnabled(false); settings.setFullScreen(false); } @Override protected void initInput() { } @Override protected void initAssets() { } @Override protected void initGame() { GameEntity e1 = new GameEntity(); e1.setPosition(new Point2D(100, 100)); e1.getBoundingBoxComponent().addHitBox(new HitBox("HEAD", new Point2D(50, 0), BoundingShape.box(50, 80))); e1.getBoundingBoxComponent().addHitBox(new HitBox("ARM", BoundingShape.box(30, 30))); e1.setView(new Rectangle(100, 100)); GameEntity e2 = new GameEntity(); e2.getPositionComponent().setValue(50, 50); e2.getBoundingBoxComponent().addHitBox(new HitBox("ARM", BoundingShape.circle(20))); e2.getViewComponent().setView(new Rectangle(40, 60, Color.YELLOWGREEN)); getGameWorld().addEntities(e1, e2); } @Override protected void initPhysics() { } @Override protected void initUI() { } @Override protected void onUpdate(double tpf) { } }